drm/amdgpu: reduce the number of placements for a BO
[linux-block.git] / include / drm / gpu_scheduler.h
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1/*
2 * Copyright 2015 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 */
23
24#ifndef _DRM_GPU_SCHEDULER_H_
25#define _DRM_GPU_SCHEDULER_H_
26
27#include <drm/spsc_queue.h>
28#include <linux/dma-fence.h>
29
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30#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
31
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32struct drm_gpu_scheduler;
33struct drm_sched_rq;
34
35enum drm_sched_priority {
36 DRM_SCHED_PRIORITY_MIN,
37 DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
38 DRM_SCHED_PRIORITY_NORMAL,
39 DRM_SCHED_PRIORITY_HIGH_SW,
40 DRM_SCHED_PRIORITY_HIGH_HW,
41 DRM_SCHED_PRIORITY_KERNEL,
42 DRM_SCHED_PRIORITY_MAX,
43 DRM_SCHED_PRIORITY_INVALID = -1,
44 DRM_SCHED_PRIORITY_UNSET = -2
45};
46
47/**
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48 * struct drm_sched_entity - A wrapper around a job queue (typically
49 * attached to the DRM file_priv).
50 *
51 * @list: used to append this struct to the list of entities in the
52 * runqueue.
53 * @rq: runqueue to which this entity belongs.
54 * @rq_lock: lock to modify the runqueue to which this entity belongs.
55 * @sched: the scheduler instance to which this entity is enqueued.
56 * @job_queue: the list of jobs of this entity.
57 * @fence_seq: a linearly increasing seqno incremented with each
58 * new &drm_sched_fence which is part of the entity.
59 * @fence_context: a unique context for all the fences which belong
60 * to this entity.
61 * The &drm_sched_fence.scheduled uses the
62 * fence_context but &drm_sched_fence.finished uses
63 * fence_context + 1.
64 * @dependency: the dependency fence of the job which is on the top
65 * of the job queue.
66 * @cb: callback for the dependency fence above.
67 * @guilty: points to ctx's guilty.
68 * @fini_status: contains the exit status in case the process was signalled.
69 * @last_scheduled: points to the finished fence of the last scheduled job.
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70 *
71 * Entities will emit jobs in order to their corresponding hardware
72 * ring, and the scheduler will alternate between entities based on
73 * scheduling policy.
2d33948e 74 */
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75struct drm_sched_entity {
76 struct list_head list;
77 struct drm_sched_rq *rq;
78 spinlock_t rq_lock;
79 struct drm_gpu_scheduler *sched;
80
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81 struct spsc_queue job_queue;
82
83 atomic_t fence_seq;
84 uint64_t fence_context;
85
86 struct dma_fence *dependency;
87 struct dma_fence_cb cb;
2d33948e 88 atomic_t *guilty;
2d33948e 89 struct dma_fence *last_scheduled;
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90};
91
92/**
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93 * struct drm_sched_rq - queue of entities to be scheduled.
94 *
95 * @lock: to modify the entities list.
8dc9fbbf 96 * @sched: the scheduler to which this rq belongs to.
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97 * @entities: list of the entities to be scheduled.
98 * @current_entity: the entity which is to be scheduled.
99 *
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100 * Run queue is a set of entities scheduling command submissions for
101 * one specific ring. It implements the scheduling policy that selects
102 * the next entity to emit commands from.
2d33948e 103 */
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104struct drm_sched_rq {
105 spinlock_t lock;
8dc9fbbf 106 struct drm_gpu_scheduler *sched;
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107 struct list_head entities;
108 struct drm_sched_entity *current_entity;
109};
110
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111/**
112 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
113 */
1b1f42d8 114struct drm_sched_fence {
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115 /**
116 * @scheduled: this fence is what will be signaled by the scheduler
117 * when the job is scheduled.
118 */
1b1f42d8 119 struct dma_fence scheduled;
1a61ee07 120
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121 /**
122 * @finished: this fence is what will be signaled by the scheduler
123 * when the job is completed.
124 *
125 * When setting up an out fence for the job, you should use
126 * this, since it's available immediately upon
127 * drm_sched_job_init(), and the fence returned by the driver
128 * from run_job() won't be created until the dependencies have
129 * resolved.
130 */
1b1f42d8 131 struct dma_fence finished;
1a61ee07 132
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133 /**
134 * @cb: the callback for the parent fence below.
135 */
1b1f42d8 136 struct dma_fence_cb cb;
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137 /**
138 * @parent: the fence returned by &drm_sched_backend_ops.run_job
139 * when scheduling the job on hardware. We signal the
140 * &drm_sched_fence.finished fence once parent is signalled.
141 */
1b1f42d8 142 struct dma_fence *parent;
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143 /**
144 * @sched: the scheduler instance to which the job having this struct
145 * belongs to.
146 */
1b1f42d8 147 struct drm_gpu_scheduler *sched;
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148 /**
149 * @lock: the lock used by the scheduled and the finished fences.
150 */
1b1f42d8 151 spinlock_t lock;
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152 /**
153 * @owner: job owner for debugging
154 */
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155 void *owner;
156};
157
158struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
159
1a61ee07 160/**
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161 * struct drm_sched_job - A job to be run by an entity.
162 *
163 * @queue_node: used to append this struct to the queue of jobs in an entity.
164 * @sched: the scheduler instance on which this job is scheduled.
165 * @s_fence: contains the fences for the scheduling of job.
166 * @finish_cb: the callback for the finished fence.
167 * @finish_work: schedules the function @drm_sched_job_finish once the job has
168 * finished to remove the job from the
169 * @drm_gpu_scheduler.ring_mirror_list.
170 * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
171 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
172 * interval is over.
173 * @id: a unique id assigned to each job scheduled on the scheduler.
174 * @karma: increment on every hang caused by this job. If this exceeds the hang
175 * limit of the scheduler then the job is marked guilty and will not
176 * be scheduled further.
177 * @s_priority: the priority of the job.
178 * @entity: the entity to which this job belongs.
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179 *
180 * A job is created by the driver using drm_sched_job_init(), and
181 * should call drm_sched_entity_push_job() once it wants the scheduler
182 * to schedule the job.
183 */
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184struct drm_sched_job {
185 struct spsc_node queue_node;
186 struct drm_gpu_scheduler *sched;
187 struct drm_sched_fence *s_fence;
188 struct dma_fence_cb finish_cb;
189 struct work_struct finish_work;
190 struct list_head node;
191 struct delayed_work work_tdr;
192 uint64_t id;
193 atomic_t karma;
194 enum drm_sched_priority s_priority;
8ee3a52e 195 struct drm_sched_entity *entity;
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196};
197
198static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
199 int threshold)
200{
201 return (s_job && atomic_inc_return(&s_job->karma) > threshold);
202}
203
204/**
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205 * struct drm_sched_backend_ops
206 *
1b1f42d8 207 * Define the backend operations called by the scheduler,
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208 * these functions should be implemented in driver side.
209 */
1b1f42d8 210struct drm_sched_backend_ops {
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211 /**
212 * @dependency: Called when the scheduler is considering scheduling
213 * this job next, to get another struct dma_fence for this job to
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214 * block on. Once it returns NULL, run_job() may be called.
215 */
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216 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
217 struct drm_sched_entity *s_entity);
1a61ee07 218
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219 /**
220 * @run_job: Called to execute the job once all of the dependencies
221 * have been resolved. This may be called multiple times, if
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222 * timedout_job() has happened and drm_sched_job_recovery()
223 * decides to try it again.
224 */
1b1f42d8 225 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
1a61ee07 226
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227 /**
228 * @timedout_job: Called when a job has taken too long to execute,
229 * to trigger GPU recovery.
1a61ee07 230 */
1b1f42d8 231 void (*timedout_job)(struct drm_sched_job *sched_job);
1a61ee07 232
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233 /**
234 * @free_job: Called once the job's finished fence has been signaled
235 * and it's time to clean it up.
1a61ee07 236 */
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237 void (*free_job)(struct drm_sched_job *sched_job);
238};
239
240/**
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241 * struct drm_gpu_scheduler
242 *
243 * @ops: backend operations provided by the driver.
244 * @hw_submission_limit: the max size of the hardware queue.
245 * @timeout: the time after which a job is removed from the scheduler.
246 * @name: name of the ring for which this scheduler is being used.
247 * @sched_rq: priority wise array of run queues.
248 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
249 * is ready to be scheduled.
250 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
251 * waits on this wait queue until all the scheduled jobs are
252 * finished.
253 * @hw_rq_count: the number of jobs currently in the hardware queue.
254 * @job_id_count: used to assign unique id to the each job.
255 * @thread: the kthread on which the scheduler which run.
256 * @ring_mirror_list: the list of jobs which are currently in the job queue.
257 * @job_list_lock: lock to protect the ring_mirror_list.
258 * @hang_limit: once the hangs by a job crosses this limit then it is marked
259 * guilty and it will be considered for scheduling further.
260 *
261 * One scheduler is implemented for each hardware ring.
262 */
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263struct drm_gpu_scheduler {
264 const struct drm_sched_backend_ops *ops;
265 uint32_t hw_submission_limit;
266 long timeout;
267 const char *name;
268 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX];
269 wait_queue_head_t wake_up_worker;
270 wait_queue_head_t job_scheduled;
271 atomic_t hw_rq_count;
272 atomic64_t job_id_count;
273 struct task_struct *thread;
274 struct list_head ring_mirror_list;
275 spinlock_t job_list_lock;
276 int hang_limit;
277};
278
279int drm_sched_init(struct drm_gpu_scheduler *sched,
280 const struct drm_sched_backend_ops *ops,
281 uint32_t hw_submission, unsigned hang_limit, long timeout,
282 const char *name);
283void drm_sched_fini(struct drm_gpu_scheduler *sched);
284
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285int drm_sched_entity_init(struct drm_sched_entity *entity,
286 struct drm_sched_rq **rq_list,
287 unsigned int num_rq_list,
8344c53f 288 atomic_t *guilty);
180fc134 289long drm_sched_entity_flush(struct drm_gpu_scheduler *sched,
741f01e6 290 struct drm_sched_entity *entity, long timeout);
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291void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
292 struct drm_sched_entity *entity);
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293void drm_sched_entity_destroy(struct drm_gpu_scheduler *sched,
294 struct drm_sched_entity *entity);
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295void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
296 struct drm_sched_entity *entity);
297void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
298 struct drm_sched_rq *rq);
299
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300struct drm_sched_fence *drm_sched_fence_create(
301 struct drm_sched_entity *s_entity, void *owner);
302void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
303void drm_sched_fence_finished(struct drm_sched_fence *fence);
304int drm_sched_job_init(struct drm_sched_job *job,
305 struct drm_gpu_scheduler *sched,
306 struct drm_sched_entity *entity,
307 void *owner);
308void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
309 struct drm_sched_job *job);
310void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
311bool drm_sched_dependency_optimized(struct dma_fence* fence,
312 struct drm_sched_entity *entity);
313void drm_sched_job_kickout(struct drm_sched_job *s_job);
314
315#endif