drm/amdgpu: Hook up amdgpu_object.c documentation
[linux-block.git] / include / drm / gpu_scheduler.h
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1/*
2 * Copyright 2015 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 */
23
24#ifndef _DRM_GPU_SCHEDULER_H_
25#define _DRM_GPU_SCHEDULER_H_
26
27#include <drm/spsc_queue.h>
28#include <linux/dma-fence.h>
29
30struct drm_gpu_scheduler;
31struct drm_sched_rq;
32
33enum drm_sched_priority {
34 DRM_SCHED_PRIORITY_MIN,
35 DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
36 DRM_SCHED_PRIORITY_NORMAL,
37 DRM_SCHED_PRIORITY_HIGH_SW,
38 DRM_SCHED_PRIORITY_HIGH_HW,
39 DRM_SCHED_PRIORITY_KERNEL,
40 DRM_SCHED_PRIORITY_MAX,
41 DRM_SCHED_PRIORITY_INVALID = -1,
42 DRM_SCHED_PRIORITY_UNSET = -2
43};
44
45/**
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46 * struct drm_sched_entity - A wrapper around a job queue (typically
47 * attached to the DRM file_priv).
48 *
49 * @list: used to append this struct to the list of entities in the
50 * runqueue.
51 * @rq: runqueue to which this entity belongs.
52 * @rq_lock: lock to modify the runqueue to which this entity belongs.
53 * @sched: the scheduler instance to which this entity is enqueued.
54 * @job_queue: the list of jobs of this entity.
55 * @fence_seq: a linearly increasing seqno incremented with each
56 * new &drm_sched_fence which is part of the entity.
57 * @fence_context: a unique context for all the fences which belong
58 * to this entity.
59 * The &drm_sched_fence.scheduled uses the
60 * fence_context but &drm_sched_fence.finished uses
61 * fence_context + 1.
62 * @dependency: the dependency fence of the job which is on the top
63 * of the job queue.
64 * @cb: callback for the dependency fence above.
65 * @guilty: points to ctx's guilty.
66 * @fini_status: contains the exit status in case the process was signalled.
67 * @last_scheduled: points to the finished fence of the last scheduled job.
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68 *
69 * Entities will emit jobs in order to their corresponding hardware
70 * ring, and the scheduler will alternate between entities based on
71 * scheduling policy.
2d33948e 72 */
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73struct drm_sched_entity {
74 struct list_head list;
75 struct drm_sched_rq *rq;
76 spinlock_t rq_lock;
77 struct drm_gpu_scheduler *sched;
78
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79 struct spsc_queue job_queue;
80
81 atomic_t fence_seq;
82 uint64_t fence_context;
83
84 struct dma_fence *dependency;
85 struct dma_fence_cb cb;
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86 atomic_t *guilty;
87 int fini_status;
88 struct dma_fence *last_scheduled;
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89};
90
91/**
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92 * struct drm_sched_rq - queue of entities to be scheduled.
93 *
94 * @lock: to modify the entities list.
95 * @entities: list of the entities to be scheduled.
96 * @current_entity: the entity which is to be scheduled.
97 *
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98 * Run queue is a set of entities scheduling command submissions for
99 * one specific ring. It implements the scheduling policy that selects
100 * the next entity to emit commands from.
2d33948e 101 */
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102struct drm_sched_rq {
103 spinlock_t lock;
104 struct list_head entities;
105 struct drm_sched_entity *current_entity;
106};
107
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108/**
109 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
110 */
1b1f42d8 111struct drm_sched_fence {
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112 /**
113 * @scheduled: this fence is what will be signaled by the scheduler
114 * when the job is scheduled.
115 */
1b1f42d8 116 struct dma_fence scheduled;
1a61ee07 117
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118 /**
119 * @finished: this fence is what will be signaled by the scheduler
120 * when the job is completed.
121 *
122 * When setting up an out fence for the job, you should use
123 * this, since it's available immediately upon
124 * drm_sched_job_init(), and the fence returned by the driver
125 * from run_job() won't be created until the dependencies have
126 * resolved.
127 */
1b1f42d8 128 struct dma_fence finished;
1a61ee07 129
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130 /**
131 * @cb: the callback for the parent fence below.
132 */
1b1f42d8 133 struct dma_fence_cb cb;
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134 /**
135 * @parent: the fence returned by &drm_sched_backend_ops.run_job
136 * when scheduling the job on hardware. We signal the
137 * &drm_sched_fence.finished fence once parent is signalled.
138 */
1b1f42d8 139 struct dma_fence *parent;
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140 /**
141 * @sched: the scheduler instance to which the job having this struct
142 * belongs to.
143 */
1b1f42d8 144 struct drm_gpu_scheduler *sched;
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145 /**
146 * @lock: the lock used by the scheduled and the finished fences.
147 */
1b1f42d8 148 spinlock_t lock;
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149 /**
150 * @owner: job owner for debugging
151 */
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152 void *owner;
153};
154
155struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
156
1a61ee07 157/**
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158 * struct drm_sched_job - A job to be run by an entity.
159 *
160 * @queue_node: used to append this struct to the queue of jobs in an entity.
161 * @sched: the scheduler instance on which this job is scheduled.
162 * @s_fence: contains the fences for the scheduling of job.
163 * @finish_cb: the callback for the finished fence.
164 * @finish_work: schedules the function @drm_sched_job_finish once the job has
165 * finished to remove the job from the
166 * @drm_gpu_scheduler.ring_mirror_list.
167 * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
168 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
169 * interval is over.
170 * @id: a unique id assigned to each job scheduled on the scheduler.
171 * @karma: increment on every hang caused by this job. If this exceeds the hang
172 * limit of the scheduler then the job is marked guilty and will not
173 * be scheduled further.
174 * @s_priority: the priority of the job.
175 * @entity: the entity to which this job belongs.
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176 *
177 * A job is created by the driver using drm_sched_job_init(), and
178 * should call drm_sched_entity_push_job() once it wants the scheduler
179 * to schedule the job.
180 */
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181struct drm_sched_job {
182 struct spsc_node queue_node;
183 struct drm_gpu_scheduler *sched;
184 struct drm_sched_fence *s_fence;
185 struct dma_fence_cb finish_cb;
186 struct work_struct finish_work;
187 struct list_head node;
188 struct delayed_work work_tdr;
189 uint64_t id;
190 atomic_t karma;
191 enum drm_sched_priority s_priority;
8ee3a52e 192 struct drm_sched_entity *entity;
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193};
194
195static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
196 int threshold)
197{
198 return (s_job && atomic_inc_return(&s_job->karma) > threshold);
199}
200
201/**
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202 * struct drm_sched_backend_ops
203 *
1b1f42d8 204 * Define the backend operations called by the scheduler,
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205 * these functions should be implemented in driver side.
206 */
1b1f42d8 207struct drm_sched_backend_ops {
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208 /**
209 * @dependency: Called when the scheduler is considering scheduling
210 * this job next, to get another struct dma_fence for this job to
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211 * block on. Once it returns NULL, run_job() may be called.
212 */
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213 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
214 struct drm_sched_entity *s_entity);
1a61ee07 215
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216 /**
217 * @run_job: Called to execute the job once all of the dependencies
218 * have been resolved. This may be called multiple times, if
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219 * timedout_job() has happened and drm_sched_job_recovery()
220 * decides to try it again.
221 */
1b1f42d8 222 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
1a61ee07 223
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224 /**
225 * @timedout_job: Called when a job has taken too long to execute,
226 * to trigger GPU recovery.
1a61ee07 227 */
1b1f42d8 228 void (*timedout_job)(struct drm_sched_job *sched_job);
1a61ee07 229
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230 /**
231 * @free_job: Called once the job's finished fence has been signaled
232 * and it's time to clean it up.
1a61ee07 233 */
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234 void (*free_job)(struct drm_sched_job *sched_job);
235};
236
237/**
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238 * struct drm_gpu_scheduler
239 *
240 * @ops: backend operations provided by the driver.
241 * @hw_submission_limit: the max size of the hardware queue.
242 * @timeout: the time after which a job is removed from the scheduler.
243 * @name: name of the ring for which this scheduler is being used.
244 * @sched_rq: priority wise array of run queues.
245 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
246 * is ready to be scheduled.
247 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
248 * waits on this wait queue until all the scheduled jobs are
249 * finished.
250 * @hw_rq_count: the number of jobs currently in the hardware queue.
251 * @job_id_count: used to assign unique id to the each job.
252 * @thread: the kthread on which the scheduler which run.
253 * @ring_mirror_list: the list of jobs which are currently in the job queue.
254 * @job_list_lock: lock to protect the ring_mirror_list.
255 * @hang_limit: once the hangs by a job crosses this limit then it is marked
256 * guilty and it will be considered for scheduling further.
257 *
258 * One scheduler is implemented for each hardware ring.
259 */
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260struct drm_gpu_scheduler {
261 const struct drm_sched_backend_ops *ops;
262 uint32_t hw_submission_limit;
263 long timeout;
264 const char *name;
265 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX];
266 wait_queue_head_t wake_up_worker;
267 wait_queue_head_t job_scheduled;
268 atomic_t hw_rq_count;
269 atomic64_t job_id_count;
270 struct task_struct *thread;
271 struct list_head ring_mirror_list;
272 spinlock_t job_list_lock;
273 int hang_limit;
274};
275
276int drm_sched_init(struct drm_gpu_scheduler *sched,
277 const struct drm_sched_backend_ops *ops,
278 uint32_t hw_submission, unsigned hang_limit, long timeout,
279 const char *name);
280void drm_sched_fini(struct drm_gpu_scheduler *sched);
281
282int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
283 struct drm_sched_entity *entity,
284 struct drm_sched_rq *rq,
8344c53f 285 atomic_t *guilty);
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286void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched,
287 struct drm_sched_entity *entity);
288void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched,
289 struct drm_sched_entity *entity);
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290void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
291 struct drm_sched_entity *entity);
292void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
293 struct drm_sched_entity *entity);
294void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
295 struct drm_sched_rq *rq);
296
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297struct drm_sched_fence *drm_sched_fence_create(
298 struct drm_sched_entity *s_entity, void *owner);
299void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
300void drm_sched_fence_finished(struct drm_sched_fence *fence);
301int drm_sched_job_init(struct drm_sched_job *job,
302 struct drm_gpu_scheduler *sched,
303 struct drm_sched_entity *entity,
304 void *owner);
305void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
306 struct drm_sched_job *job);
307void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
308bool drm_sched_dependency_optimized(struct dma_fence* fence,
309 struct drm_sched_entity *entity);
310void drm_sched_job_kickout(struct drm_sched_job *s_job);
311
312#endif