Freezer: make kernel threads nonfreezable by default
[linux-2.6-block.git] / drivers / input / gameport / gameport.c
CommitLineData
1da177e4
LT
1/*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8/*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14#include <linux/stddef.h>
15#include <linux/module.h>
16#include <linux/ioport.h>
17#include <linux/init.h>
18#include <linux/gameport.h>
19#include <linux/wait.h>
1da177e4 20#include <linux/sched.h>
1da177e4
LT
21#include <linux/slab.h>
22#include <linux/delay.h>
3c803e8e 23#include <linux/kthread.h>
4e57b681 24#include <linux/sched.h> /* HZ */
286295eb 25#include <linux/mutex.h>
7dfb7103 26#include <linux/freezer.h>
1da177e4
LT
27
28/*#include <asm/io.h>*/
29
30MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31MODULE_DESCRIPTION("Generic gameport layer");
32MODULE_LICENSE("GPL");
33
34EXPORT_SYMBOL(__gameport_register_port);
35EXPORT_SYMBOL(gameport_unregister_port);
36EXPORT_SYMBOL(__gameport_register_driver);
37EXPORT_SYMBOL(gameport_unregister_driver);
38EXPORT_SYMBOL(gameport_open);
39EXPORT_SYMBOL(gameport_close);
40EXPORT_SYMBOL(gameport_rescan);
41EXPORT_SYMBOL(gameport_cooked_read);
42EXPORT_SYMBOL(gameport_set_name);
43EXPORT_SYMBOL(gameport_set_phys);
44EXPORT_SYMBOL(gameport_start_polling);
45EXPORT_SYMBOL(gameport_stop_polling);
46
47/*
286295eb 48 * gameport_mutex protects entire gameport subsystem and is taken
1da177e4
LT
49 * every time gameport port or driver registrered or unregistered.
50 */
286295eb 51static DEFINE_MUTEX(gameport_mutex);
1da177e4
LT
52
53static LIST_HEAD(gameport_list);
54
29a4a20e 55static struct bus_type gameport_bus;
1da177e4 56
73b59a3b 57static void gameport_add_driver(struct gameport_driver *drv);
1da177e4
LT
58static void gameport_add_port(struct gameport *gameport);
59static void gameport_destroy_port(struct gameport *gameport);
60static void gameport_reconnect_port(struct gameport *gameport);
61static void gameport_disconnect_port(struct gameport *gameport);
62
63#if defined(__i386__)
64
306e440d
IM
65#include <asm/i8253.h>
66
1da177e4
LT
67#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
68#define GET_TIME(x) do { x = get_time_pit(); } while (0)
69
70static unsigned int get_time_pit(void)
71{
1da177e4
LT
72 unsigned long flags;
73 unsigned int count;
74
75 spin_lock_irqsave(&i8253_lock, flags);
76 outb_p(0x00, 0x43);
77 count = inb_p(0x40);
78 count |= inb_p(0x40) << 8;
79 spin_unlock_irqrestore(&i8253_lock, flags);
80
81 return count;
82}
83
84#endif
85
86
87
88/*
89 * gameport_measure_speed() measures the gameport i/o speed.
90 */
91
92static int gameport_measure_speed(struct gameport *gameport)
93{
94#if defined(__i386__)
95
96 unsigned int i, t, t1, t2, t3, tx;
97 unsigned long flags;
98
99 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
100 return 0;
101
102 tx = 1 << 30;
103
104 for(i = 0; i < 50; i++) {
105 local_irq_save(flags);
106 GET_TIME(t1);
107 for (t = 0; t < 50; t++) gameport_read(gameport);
108 GET_TIME(t2);
109 GET_TIME(t3);
110 local_irq_restore(flags);
111 udelay(i * 10);
112 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
113 }
114
115 gameport_close(gameport);
116 return 59659 / (tx < 1 ? 1 : tx);
117
118#elif defined (__x86_64__)
119
120 unsigned int i, t;
121 unsigned long tx, t1, t2, flags;
122
123 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
124 return 0;
125
126 tx = 1 << 30;
127
128 for(i = 0; i < 50; i++) {
129 local_irq_save(flags);
130 rdtscl(t1);
131 for (t = 0; t < 50; t++) gameport_read(gameport);
132 rdtscl(t2);
133 local_irq_restore(flags);
134 udelay(i * 10);
135 if (t2 - t1 < tx) tx = t2 - t1;
136 }
137
138 gameport_close(gameport);
39c715b7 139 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
1da177e4
LT
140
141#else
142
143 unsigned int j, t = 0;
144
145 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146 return 0;
147
148 j = jiffies; while (j == jiffies);
149 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
150
151 gameport_close(gameport);
152 return t * HZ / 1000;
153
154#endif
155}
156
157void gameport_start_polling(struct gameport *gameport)
158{
159 spin_lock(&gameport->timer_lock);
160
161 if (!gameport->poll_cnt++) {
162 BUG_ON(!gameport->poll_handler);
163 BUG_ON(!gameport->poll_interval);
164 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
165 }
166
167 spin_unlock(&gameport->timer_lock);
168}
169
170void gameport_stop_polling(struct gameport *gameport)
171{
172 spin_lock(&gameport->timer_lock);
173
174 if (!--gameport->poll_cnt)
175 del_timer(&gameport->poll_timer);
176
177 spin_unlock(&gameport->timer_lock);
178}
179
180static void gameport_run_poll_handler(unsigned long d)
181{
182 struct gameport *gameport = (struct gameport *)d;
183
184 gameport->poll_handler(gameport);
185 if (gameport->poll_cnt)
186 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
187}
188
189/*
190 * Basic gameport -> driver core mappings
191 */
192
79580057 193static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
1da177e4 194{
23de1510
DT
195 int error;
196
1da177e4
LT
197 gameport->dev.driver = &drv->driver;
198 if (drv->connect(gameport, drv)) {
199 gameport->dev.driver = NULL;
79580057 200 return -ENODEV;
1da177e4 201 }
23de1510
DT
202
203 error = device_bind_driver(&gameport->dev);
204 if (error) {
205 printk(KERN_WARNING
206 "gameport: device_bind_driver() failed "
207 "for %s (%s) and %s, error: %d\n",
208 gameport->phys, gameport->name,
209 drv->description, error);
210 drv->disconnect(gameport);
211 gameport->dev.driver = NULL;
79580057 212 return error;
23de1510
DT
213 }
214
79580057 215 return 0;
1da177e4
LT
216}
217
218static void gameport_find_driver(struct gameport *gameport)
219{
73b59a3b
RD
220 int error;
221
73b59a3b
RD
222 error = device_attach(&gameport->dev);
223 if (error < 0)
224 printk(KERN_WARNING
225 "gameport: device_attach() failed for %s (%s), error: %d\n",
226 gameport->phys, gameport->name, error);
1da177e4
LT
227}
228
229
230/*
231 * Gameport event processing.
232 */
233
234enum gameport_event_type {
235 GAMEPORT_RESCAN,
236 GAMEPORT_RECONNECT,
237 GAMEPORT_REGISTER_PORT,
238 GAMEPORT_REGISTER_DRIVER,
239};
240
241struct gameport_event {
242 enum gameport_event_type type;
243 void *object;
244 struct module *owner;
245 struct list_head node;
246};
247
248static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
249static LIST_HEAD(gameport_event_list);
250static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
3c803e8e 251static struct task_struct *gameport_task;
1da177e4
LT
252
253static void gameport_queue_event(void *object, struct module *owner,
254 enum gameport_event_type event_type)
255{
256 unsigned long flags;
257 struct gameport_event *event;
258
259 spin_lock_irqsave(&gameport_event_lock, flags);
260
261 /*
3c803e8e 262 * Scan event list for the other events for the same gameport port,
1da177e4
LT
263 * starting with the most recent one. If event is the same we
264 * do not need add new one. If event is of different type we
265 * need to add this event and should not look further because
266 * we need to preseve sequence of distinct events.
3c803e8e 267 */
1da177e4
LT
268 list_for_each_entry_reverse(event, &gameport_event_list, node) {
269 if (event->object == object) {
270 if (event->type == event_type)
271 goto out;
272 break;
273 }
274 }
275
276 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
277 if (!try_module_get(owner)) {
278 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
642fde17 279 kfree(event);
1da177e4
LT
280 goto out;
281 }
282
283 event->type = event_type;
284 event->object = object;
285 event->owner = owner;
286
287 list_add_tail(&event->node, &gameport_event_list);
288 wake_up(&gameport_wait);
289 } else {
290 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
291 }
292out:
293 spin_unlock_irqrestore(&gameport_event_lock, flags);
294}
295
296static void gameport_free_event(struct gameport_event *event)
297{
298 module_put(event->owner);
299 kfree(event);
300}
301
302static void gameport_remove_duplicate_events(struct gameport_event *event)
303{
304 struct list_head *node, *next;
305 struct gameport_event *e;
306 unsigned long flags;
307
308 spin_lock_irqsave(&gameport_event_lock, flags);
309
310 list_for_each_safe(node, next, &gameport_event_list) {
311 e = list_entry(node, struct gameport_event, node);
312 if (event->object == e->object) {
313 /*
314 * If this event is of different type we should not
315 * look further - we only suppress duplicate events
316 * that were sent back-to-back.
317 */
318 if (event->type != e->type)
319 break;
320
321 list_del_init(node);
322 gameport_free_event(e);
323 }
324 }
325
326 spin_unlock_irqrestore(&gameport_event_lock, flags);
327}
328
1da177e4
LT
329static struct gameport_event *gameport_get_event(void)
330{
331 struct gameport_event *event;
332 struct list_head *node;
333 unsigned long flags;
334
335 spin_lock_irqsave(&gameport_event_lock, flags);
336
337 if (list_empty(&gameport_event_list)) {
338 spin_unlock_irqrestore(&gameport_event_lock, flags);
339 return NULL;
340 }
341
342 node = gameport_event_list.next;
343 event = list_entry(node, struct gameport_event, node);
344 list_del_init(node);
345
346 spin_unlock_irqrestore(&gameport_event_lock, flags);
347
348 return event;
349}
350
9e50afd0 351static void gameport_handle_event(void)
1da177e4
LT
352{
353 struct gameport_event *event;
1da177e4 354
286295eb 355 mutex_lock(&gameport_mutex);
1da177e4 356
9e50afd0
DT
357 /*
358 * Note that we handle only one event here to give swsusp
359 * a chance to freeze kgameportd thread. Gameport events
360 * should be pretty rare so we are not concerned about
361 * taking performance hit.
362 */
363 if ((event = gameport_get_event())) {
1da177e4
LT
364
365 switch (event->type) {
366 case GAMEPORT_REGISTER_PORT:
367 gameport_add_port(event->object);
368 break;
369
370 case GAMEPORT_RECONNECT:
371 gameport_reconnect_port(event->object);
372 break;
373
374 case GAMEPORT_RESCAN:
375 gameport_disconnect_port(event->object);
376 gameport_find_driver(event->object);
377 break;
378
379 case GAMEPORT_REGISTER_DRIVER:
73b59a3b 380 gameport_add_driver(event->object);
1da177e4
LT
381 break;
382
383 default:
384 break;
385 }
386
387 gameport_remove_duplicate_events(event);
388 gameport_free_event(event);
389 }
390
286295eb 391 mutex_unlock(&gameport_mutex);
1da177e4
LT
392}
393
394/*
395 * Remove all events that have been submitted for a given gameport port.
396 */
397static void gameport_remove_pending_events(struct gameport *gameport)
398{
399 struct list_head *node, *next;
400 struct gameport_event *event;
401 unsigned long flags;
402
403 spin_lock_irqsave(&gameport_event_lock, flags);
404
405 list_for_each_safe(node, next, &gameport_event_list) {
406 event = list_entry(node, struct gameport_event, node);
407 if (event->object == gameport) {
408 list_del_init(node);
409 gameport_free_event(event);
410 }
411 }
412
413 spin_unlock_irqrestore(&gameport_event_lock, flags);
414}
415
416/*
417 * Destroy child gameport port (if any) that has not been fully registered yet.
418 *
419 * Note that we rely on the fact that port can have only one child and therefore
420 * only one child registration request can be pending. Additionally, children
421 * are registered by driver's connect() handler so there can't be a grandchild
422 * pending registration together with a child.
423 */
424static struct gameport *gameport_get_pending_child(struct gameport *parent)
425{
426 struct gameport_event *event;
427 struct gameport *gameport, *child = NULL;
428 unsigned long flags;
429
430 spin_lock_irqsave(&gameport_event_lock, flags);
431
432 list_for_each_entry(event, &gameport_event_list, node) {
433 if (event->type == GAMEPORT_REGISTER_PORT) {
434 gameport = event->object;
435 if (gameport->parent == parent) {
436 child = gameport;
437 break;
438 }
439 }
440 }
441
442 spin_unlock_irqrestore(&gameport_event_lock, flags);
443 return child;
444}
445
446static int gameport_thread(void *nothing)
447{
83144186 448 set_freezable();
1da177e4 449 do {
9e50afd0 450 gameport_handle_event();
3c803e8e
LT
451 wait_event_interruptible(gameport_wait,
452 kthread_should_stop() || !list_empty(&gameport_event_list));
3e1d1d28 453 try_to_freeze();
3c803e8e 454 } while (!kthread_should_stop());
1da177e4
LT
455
456 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
3c803e8e 457 return 0;
1da177e4
LT
458}
459
460
461/*
462 * Gameport port operations
463 */
464
e404e274 465static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
1da177e4
LT
466{
467 struct gameport *gameport = to_gameport_port(dev);
468 return sprintf(buf, "%s\n", gameport->name);
469}
470
e404e274 471static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
1da177e4
LT
472{
473 struct gameport *gameport = to_gameport_port(dev);
474 struct device_driver *drv;
79580057 475 int error;
1da177e4 476
79580057
DT
477 error = mutex_lock_interruptible(&gameport_mutex);
478 if (error)
479 return error;
1da177e4 480
1da177e4
LT
481 if (!strncmp(buf, "none", count)) {
482 gameport_disconnect_port(gameport);
483 } else if (!strncmp(buf, "reconnect", count)) {
484 gameport_reconnect_port(gameport);
485 } else if (!strncmp(buf, "rescan", count)) {
486 gameport_disconnect_port(gameport);
487 gameport_find_driver(gameport);
488 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
489 gameport_disconnect_port(gameport);
79580057 490 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
1da177e4
LT
491 put_driver(drv);
492 } else {
79580057 493 error = -EINVAL;
1da177e4
LT
494 }
495
286295eb 496 mutex_unlock(&gameport_mutex);
1da177e4 497
79580057 498 return error ? error : count;
1da177e4
LT
499}
500
501static struct device_attribute gameport_device_attrs[] = {
502 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
503 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
504 __ATTR_NULL
505};
506
507static void gameport_release_port(struct device *dev)
508{
509 struct gameport *gameport = to_gameport_port(dev);
510
511 kfree(gameport);
512 module_put(THIS_MODULE);
513}
514
515void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
516{
517 va_list args;
518
519 va_start(args, fmt);
520 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
521 va_end(args);
522}
523
524/*
525 * Prepare gameport port for registration.
526 */
527static void gameport_init_port(struct gameport *gameport)
528{
529 static atomic_t gameport_no = ATOMIC_INIT(0);
530
531 __module_get(THIS_MODULE);
532
286295eb 533 mutex_init(&gameport->drv_mutex);
1da177e4
LT
534 device_initialize(&gameport->dev);
535 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
536 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
537 gameport->dev.bus = &gameport_bus;
538 gameport->dev.release = gameport_release_port;
539 if (gameport->parent)
540 gameport->dev.parent = &gameport->parent->dev;
541
73b59a3b 542 INIT_LIST_HEAD(&gameport->node);
1da177e4
LT
543 spin_lock_init(&gameport->timer_lock);
544 init_timer(&gameport->poll_timer);
545 gameport->poll_timer.function = gameport_run_poll_handler;
546 gameport->poll_timer.data = (unsigned long)gameport;
547}
548
549/*
550 * Complete gameport port registration.
551 * Driver core will attempt to find appropriate driver for the port.
552 */
553static void gameport_add_port(struct gameport *gameport)
554{
73b59a3b
RD
555 int error;
556
1da177e4
LT
557 if (gameport->parent)
558 gameport->parent->child = gameport;
559
560 gameport->speed = gameport_measure_speed(gameport);
561
562 list_add_tail(&gameport->node, &gameport_list);
563
564 if (gameport->io)
565 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
566 gameport->name, gameport->phys, gameport->io, gameport->speed);
567 else
568 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
569 gameport->name, gameport->phys, gameport->speed);
570
73b59a3b
RD
571 error = device_add(&gameport->dev);
572 if (error)
573 printk(KERN_ERR
574 "gameport: device_add() failed for %s (%s), error: %d\n",
575 gameport->phys, gameport->name, error);
576 else
577 gameport->registered = 1;
1da177e4
LT
578}
579
580/*
581 * gameport_destroy_port() completes deregistration process and removes
582 * port from the system
583 */
584static void gameport_destroy_port(struct gameport *gameport)
585{
586 struct gameport *child;
587
588 child = gameport_get_pending_child(gameport);
589 if (child) {
590 gameport_remove_pending_events(child);
591 put_device(&child->dev);
592 }
593
594 if (gameport->parent) {
595 gameport->parent->child = NULL;
596 gameport->parent = NULL;
597 }
598
599 if (gameport->registered) {
600 device_del(&gameport->dev);
1da177e4
LT
601 gameport->registered = 0;
602 }
603
73b59a3b
RD
604 list_del_init(&gameport->node);
605
1da177e4
LT
606 gameport_remove_pending_events(gameport);
607 put_device(&gameport->dev);
608}
609
610/*
611 * Reconnect gameport port and all its children (re-initialize attached devices)
612 */
613static void gameport_reconnect_port(struct gameport *gameport)
614{
615 do {
616 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
617 gameport_disconnect_port(gameport);
618 gameport_find_driver(gameport);
619 /* Ok, old children are now gone, we are done */
620 break;
621 }
622 gameport = gameport->child;
623 } while (gameport);
624}
625
626/*
627 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
628 * all child ports are unbound and destroyed.
629 */
630static void gameport_disconnect_port(struct gameport *gameport)
631{
632 struct gameport *s, *parent;
633
634 if (gameport->child) {
635 /*
636 * Children ports should be disconnected and destroyed
637 * first, staring with the leaf one, since we don't want
638 * to do recursion
639 */
640 for (s = gameport; s->child; s = s->child)
641 /* empty */;
642
643 do {
644 parent = s->parent;
645
79580057 646 device_release_driver(&s->dev);
1da177e4
LT
647 gameport_destroy_port(s);
648 } while ((s = parent) != gameport);
649 }
650
651 /*
652 * Ok, no children left, now disconnect this port
653 */
79580057 654 device_release_driver(&gameport->dev);
1da177e4
LT
655}
656
657void gameport_rescan(struct gameport *gameport)
658{
659 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
660}
661
662void gameport_reconnect(struct gameport *gameport)
663{
664 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
665}
666
667/*
668 * Submits register request to kgameportd for subsequent execution.
669 * Note that port registration is always asynchronous.
670 */
671void __gameport_register_port(struct gameport *gameport, struct module *owner)
672{
673 gameport_init_port(gameport);
674 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
675}
676
677/*
678 * Synchronously unregisters gameport port.
679 */
680void gameport_unregister_port(struct gameport *gameport)
681{
286295eb 682 mutex_lock(&gameport_mutex);
1da177e4
LT
683 gameport_disconnect_port(gameport);
684 gameport_destroy_port(gameport);
286295eb 685 mutex_unlock(&gameport_mutex);
1da177e4
LT
686}
687
688
689/*
690 * Gameport driver operations
691 */
692
693static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
694{
695 struct gameport_driver *driver = to_gameport_driver(drv);
696 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
697}
698
699static struct driver_attribute gameport_driver_attrs[] = {
700 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
701 __ATTR_NULL
702};
703
704static int gameport_driver_probe(struct device *dev)
705{
706 struct gameport *gameport = to_gameport_port(dev);
707 struct gameport_driver *drv = to_gameport_driver(dev->driver);
708
709 drv->connect(gameport, drv);
710 return gameport->drv ? 0 : -ENODEV;
711}
712
713static int gameport_driver_remove(struct device *dev)
714{
715 struct gameport *gameport = to_gameport_port(dev);
716 struct gameport_driver *drv = to_gameport_driver(dev->driver);
717
718 drv->disconnect(gameport);
719 return 0;
720}
721
73b59a3b
RD
722static void gameport_add_driver(struct gameport_driver *drv)
723{
724 int error;
725
726 error = driver_register(&drv->driver);
727 if (error)
728 printk(KERN_ERR
729 "gameport: driver_register() failed for %s, error: %d\n",
730 drv->driver.name, error);
731}
732
1da177e4
LT
733void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
734{
735 drv->driver.bus = &gameport_bus;
1da177e4
LT
736 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
737}
738
739void gameport_unregister_driver(struct gameport_driver *drv)
740{
741 struct gameport *gameport;
742
286295eb 743 mutex_lock(&gameport_mutex);
1da177e4
LT
744 drv->ignore = 1; /* so gameport_find_driver ignores it */
745
746start_over:
747 list_for_each_entry(gameport, &gameport_list, node) {
748 if (gameport->drv == drv) {
749 gameport_disconnect_port(gameport);
750 gameport_find_driver(gameport);
751 /* we could've deleted some ports, restart */
752 goto start_over;
753 }
754 }
755
756 driver_unregister(&drv->driver);
286295eb 757 mutex_unlock(&gameport_mutex);
1da177e4
LT
758}
759
760static int gameport_bus_match(struct device *dev, struct device_driver *drv)
761{
762 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
763
764 return !gameport_drv->ignore;
765}
766
b187dd7b
DT
767static struct bus_type gameport_bus = {
768 .name = "gameport",
769 .dev_attrs = gameport_device_attrs,
770 .drv_attrs = gameport_driver_attrs,
771 .match = gameport_bus_match,
772 .probe = gameport_driver_probe,
773 .remove = gameport_driver_remove,
774};
775
1da177e4
LT
776static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
777{
286295eb 778 mutex_lock(&gameport->drv_mutex);
1da177e4 779 gameport->drv = drv;
286295eb 780 mutex_unlock(&gameport->drv_mutex);
1da177e4
LT
781}
782
783int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
784{
1da177e4
LT
785 if (gameport->open) {
786 if (gameport->open(gameport, mode)) {
787 return -1;
788 }
789 } else {
790 if (mode != GAMEPORT_MODE_RAW)
791 return -1;
792 }
793
794 gameport_set_drv(gameport, drv);
795 return 0;
796}
797
798void gameport_close(struct gameport *gameport)
799{
800 del_timer_sync(&gameport->poll_timer);
801 gameport->poll_handler = NULL;
802 gameport->poll_interval = 0;
803 gameport_set_drv(gameport, NULL);
804 if (gameport->close)
805 gameport->close(gameport);
806}
807
808static int __init gameport_init(void)
809{
73b59a3b 810 int error;
1da177e4 811
73b59a3b
RD
812 error = bus_register(&gameport_bus);
813 if (error) {
814 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
815 return error;
816 }
817
818 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
819 if (IS_ERR(gameport_task)) {
820 bus_unregister(&gameport_bus);
821 error = PTR_ERR(gameport_task);
822 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
823 return error;
824 }
1da177e4
LT
825
826 return 0;
827}
828
829static void __exit gameport_exit(void)
830{
831 bus_unregister(&gameport_bus);
3c803e8e 832 kthread_stop(gameport_task);
1da177e4
LT
833}
834
51c38f9b 835subsys_initcall(gameport_init);
1da177e4 836module_exit(gameport_exit);