[PATCH] Add include/linux/freezer.h and move definitions from sched.h
[linux-2.6-block.git] / drivers / input / gameport / gameport.c
CommitLineData
1da177e4
LT
1/*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8/*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14#include <linux/stddef.h>
15#include <linux/module.h>
16#include <linux/ioport.h>
17#include <linux/init.h>
18#include <linux/gameport.h>
19#include <linux/wait.h>
1da177e4 20#include <linux/sched.h>
1da177e4
LT
21#include <linux/slab.h>
22#include <linux/delay.h>
3c803e8e 23#include <linux/kthread.h>
4e57b681 24#include <linux/sched.h> /* HZ */
286295eb 25#include <linux/mutex.h>
7dfb7103 26#include <linux/freezer.h>
1da177e4
LT
27
28/*#include <asm/io.h>*/
29
30MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31MODULE_DESCRIPTION("Generic gameport layer");
32MODULE_LICENSE("GPL");
33
34EXPORT_SYMBOL(__gameport_register_port);
35EXPORT_SYMBOL(gameport_unregister_port);
36EXPORT_SYMBOL(__gameport_register_driver);
37EXPORT_SYMBOL(gameport_unregister_driver);
38EXPORT_SYMBOL(gameport_open);
39EXPORT_SYMBOL(gameport_close);
40EXPORT_SYMBOL(gameport_rescan);
41EXPORT_SYMBOL(gameport_cooked_read);
42EXPORT_SYMBOL(gameport_set_name);
43EXPORT_SYMBOL(gameport_set_phys);
44EXPORT_SYMBOL(gameport_start_polling);
45EXPORT_SYMBOL(gameport_stop_polling);
46
47/*
286295eb 48 * gameport_mutex protects entire gameport subsystem and is taken
1da177e4
LT
49 * every time gameport port or driver registrered or unregistered.
50 */
286295eb 51static DEFINE_MUTEX(gameport_mutex);
1da177e4
LT
52
53static LIST_HEAD(gameport_list);
54
29a4a20e 55static struct bus_type gameport_bus;
1da177e4 56
73b59a3b 57static void gameport_add_driver(struct gameport_driver *drv);
1da177e4
LT
58static void gameport_add_port(struct gameport *gameport);
59static void gameport_destroy_port(struct gameport *gameport);
60static void gameport_reconnect_port(struct gameport *gameport);
61static void gameport_disconnect_port(struct gameport *gameport);
62
63#if defined(__i386__)
64
306e440d
IM
65#include <asm/i8253.h>
66
1da177e4
LT
67#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
68#define GET_TIME(x) do { x = get_time_pit(); } while (0)
69
70static unsigned int get_time_pit(void)
71{
1da177e4
LT
72 unsigned long flags;
73 unsigned int count;
74
75 spin_lock_irqsave(&i8253_lock, flags);
76 outb_p(0x00, 0x43);
77 count = inb_p(0x40);
78 count |= inb_p(0x40) << 8;
79 spin_unlock_irqrestore(&i8253_lock, flags);
80
81 return count;
82}
83
84#endif
85
86
87
88/*
89 * gameport_measure_speed() measures the gameport i/o speed.
90 */
91
92static int gameport_measure_speed(struct gameport *gameport)
93{
94#if defined(__i386__)
95
96 unsigned int i, t, t1, t2, t3, tx;
97 unsigned long flags;
98
99 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
100 return 0;
101
102 tx = 1 << 30;
103
104 for(i = 0; i < 50; i++) {
105 local_irq_save(flags);
106 GET_TIME(t1);
107 for (t = 0; t < 50; t++) gameport_read(gameport);
108 GET_TIME(t2);
109 GET_TIME(t3);
110 local_irq_restore(flags);
111 udelay(i * 10);
112 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
113 }
114
115 gameport_close(gameport);
116 return 59659 / (tx < 1 ? 1 : tx);
117
118#elif defined (__x86_64__)
119
120 unsigned int i, t;
121 unsigned long tx, t1, t2, flags;
122
123 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
124 return 0;
125
126 tx = 1 << 30;
127
128 for(i = 0; i < 50; i++) {
129 local_irq_save(flags);
130 rdtscl(t1);
131 for (t = 0; t < 50; t++) gameport_read(gameport);
132 rdtscl(t2);
133 local_irq_restore(flags);
134 udelay(i * 10);
135 if (t2 - t1 < tx) tx = t2 - t1;
136 }
137
138 gameport_close(gameport);
39c715b7 139 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
1da177e4
LT
140
141#else
142
143 unsigned int j, t = 0;
144
145 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146 return 0;
147
148 j = jiffies; while (j == jiffies);
149 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
150
151 gameport_close(gameport);
152 return t * HZ / 1000;
153
154#endif
155}
156
157void gameport_start_polling(struct gameport *gameport)
158{
159 spin_lock(&gameport->timer_lock);
160
161 if (!gameport->poll_cnt++) {
162 BUG_ON(!gameport->poll_handler);
163 BUG_ON(!gameport->poll_interval);
164 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
165 }
166
167 spin_unlock(&gameport->timer_lock);
168}
169
170void gameport_stop_polling(struct gameport *gameport)
171{
172 spin_lock(&gameport->timer_lock);
173
174 if (!--gameport->poll_cnt)
175 del_timer(&gameport->poll_timer);
176
177 spin_unlock(&gameport->timer_lock);
178}
179
180static void gameport_run_poll_handler(unsigned long d)
181{
182 struct gameport *gameport = (struct gameport *)d;
183
184 gameport->poll_handler(gameport);
185 if (gameport->poll_cnt)
186 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
187}
188
189/*
190 * Basic gameport -> driver core mappings
191 */
192
193static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
194{
23de1510
DT
195 int error;
196
1da177e4
LT
197 down_write(&gameport_bus.subsys.rwsem);
198
199 gameport->dev.driver = &drv->driver;
200 if (drv->connect(gameport, drv)) {
201 gameport->dev.driver = NULL;
202 goto out;
203 }
23de1510
DT
204
205 error = device_bind_driver(&gameport->dev);
206 if (error) {
207 printk(KERN_WARNING
208 "gameport: device_bind_driver() failed "
209 "for %s (%s) and %s, error: %d\n",
210 gameport->phys, gameport->name,
211 drv->description, error);
212 drv->disconnect(gameport);
213 gameport->dev.driver = NULL;
214 goto out;
215 }
216
217 out:
1da177e4
LT
218 up_write(&gameport_bus.subsys.rwsem);
219}
220
221static void gameport_release_driver(struct gameport *gameport)
222{
223 down_write(&gameport_bus.subsys.rwsem);
224 device_release_driver(&gameport->dev);
225 up_write(&gameport_bus.subsys.rwsem);
226}
227
228static void gameport_find_driver(struct gameport *gameport)
229{
73b59a3b
RD
230 int error;
231
1da177e4 232 down_write(&gameport_bus.subsys.rwsem);
73b59a3b
RD
233 error = device_attach(&gameport->dev);
234 if (error < 0)
235 printk(KERN_WARNING
236 "gameport: device_attach() failed for %s (%s), error: %d\n",
237 gameport->phys, gameport->name, error);
1da177e4
LT
238 up_write(&gameport_bus.subsys.rwsem);
239}
240
241
242/*
243 * Gameport event processing.
244 */
245
246enum gameport_event_type {
247 GAMEPORT_RESCAN,
248 GAMEPORT_RECONNECT,
249 GAMEPORT_REGISTER_PORT,
250 GAMEPORT_REGISTER_DRIVER,
251};
252
253struct gameport_event {
254 enum gameport_event_type type;
255 void *object;
256 struct module *owner;
257 struct list_head node;
258};
259
260static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
261static LIST_HEAD(gameport_event_list);
262static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
3c803e8e 263static struct task_struct *gameport_task;
1da177e4
LT
264
265static void gameport_queue_event(void *object, struct module *owner,
266 enum gameport_event_type event_type)
267{
268 unsigned long flags;
269 struct gameport_event *event;
270
271 spin_lock_irqsave(&gameport_event_lock, flags);
272
273 /*
3c803e8e 274 * Scan event list for the other events for the same gameport port,
1da177e4
LT
275 * starting with the most recent one. If event is the same we
276 * do not need add new one. If event is of different type we
277 * need to add this event and should not look further because
278 * we need to preseve sequence of distinct events.
3c803e8e 279 */
1da177e4
LT
280 list_for_each_entry_reverse(event, &gameport_event_list, node) {
281 if (event->object == object) {
282 if (event->type == event_type)
283 goto out;
284 break;
285 }
286 }
287
288 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
289 if (!try_module_get(owner)) {
290 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
642fde17 291 kfree(event);
1da177e4
LT
292 goto out;
293 }
294
295 event->type = event_type;
296 event->object = object;
297 event->owner = owner;
298
299 list_add_tail(&event->node, &gameport_event_list);
300 wake_up(&gameport_wait);
301 } else {
302 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
303 }
304out:
305 spin_unlock_irqrestore(&gameport_event_lock, flags);
306}
307
308static void gameport_free_event(struct gameport_event *event)
309{
310 module_put(event->owner);
311 kfree(event);
312}
313
314static void gameport_remove_duplicate_events(struct gameport_event *event)
315{
316 struct list_head *node, *next;
317 struct gameport_event *e;
318 unsigned long flags;
319
320 spin_lock_irqsave(&gameport_event_lock, flags);
321
322 list_for_each_safe(node, next, &gameport_event_list) {
323 e = list_entry(node, struct gameport_event, node);
324 if (event->object == e->object) {
325 /*
326 * If this event is of different type we should not
327 * look further - we only suppress duplicate events
328 * that were sent back-to-back.
329 */
330 if (event->type != e->type)
331 break;
332
333 list_del_init(node);
334 gameport_free_event(e);
335 }
336 }
337
338 spin_unlock_irqrestore(&gameport_event_lock, flags);
339}
340
1da177e4
LT
341static struct gameport_event *gameport_get_event(void)
342{
343 struct gameport_event *event;
344 struct list_head *node;
345 unsigned long flags;
346
347 spin_lock_irqsave(&gameport_event_lock, flags);
348
349 if (list_empty(&gameport_event_list)) {
350 spin_unlock_irqrestore(&gameport_event_lock, flags);
351 return NULL;
352 }
353
354 node = gameport_event_list.next;
355 event = list_entry(node, struct gameport_event, node);
356 list_del_init(node);
357
358 spin_unlock_irqrestore(&gameport_event_lock, flags);
359
360 return event;
361}
362
9e50afd0 363static void gameport_handle_event(void)
1da177e4
LT
364{
365 struct gameport_event *event;
1da177e4 366
286295eb 367 mutex_lock(&gameport_mutex);
1da177e4 368
9e50afd0
DT
369 /*
370 * Note that we handle only one event here to give swsusp
371 * a chance to freeze kgameportd thread. Gameport events
372 * should be pretty rare so we are not concerned about
373 * taking performance hit.
374 */
375 if ((event = gameport_get_event())) {
1da177e4
LT
376
377 switch (event->type) {
378 case GAMEPORT_REGISTER_PORT:
379 gameport_add_port(event->object);
380 break;
381
382 case GAMEPORT_RECONNECT:
383 gameport_reconnect_port(event->object);
384 break;
385
386 case GAMEPORT_RESCAN:
387 gameport_disconnect_port(event->object);
388 gameport_find_driver(event->object);
389 break;
390
391 case GAMEPORT_REGISTER_DRIVER:
73b59a3b 392 gameport_add_driver(event->object);
1da177e4
LT
393 break;
394
395 default:
396 break;
397 }
398
399 gameport_remove_duplicate_events(event);
400 gameport_free_event(event);
401 }
402
286295eb 403 mutex_unlock(&gameport_mutex);
1da177e4
LT
404}
405
406/*
407 * Remove all events that have been submitted for a given gameport port.
408 */
409static void gameport_remove_pending_events(struct gameport *gameport)
410{
411 struct list_head *node, *next;
412 struct gameport_event *event;
413 unsigned long flags;
414
415 spin_lock_irqsave(&gameport_event_lock, flags);
416
417 list_for_each_safe(node, next, &gameport_event_list) {
418 event = list_entry(node, struct gameport_event, node);
419 if (event->object == gameport) {
420 list_del_init(node);
421 gameport_free_event(event);
422 }
423 }
424
425 spin_unlock_irqrestore(&gameport_event_lock, flags);
426}
427
428/*
429 * Destroy child gameport port (if any) that has not been fully registered yet.
430 *
431 * Note that we rely on the fact that port can have only one child and therefore
432 * only one child registration request can be pending. Additionally, children
433 * are registered by driver's connect() handler so there can't be a grandchild
434 * pending registration together with a child.
435 */
436static struct gameport *gameport_get_pending_child(struct gameport *parent)
437{
438 struct gameport_event *event;
439 struct gameport *gameport, *child = NULL;
440 unsigned long flags;
441
442 spin_lock_irqsave(&gameport_event_lock, flags);
443
444 list_for_each_entry(event, &gameport_event_list, node) {
445 if (event->type == GAMEPORT_REGISTER_PORT) {
446 gameport = event->object;
447 if (gameport->parent == parent) {
448 child = gameport;
449 break;
450 }
451 }
452 }
453
454 spin_unlock_irqrestore(&gameport_event_lock, flags);
455 return child;
456}
457
458static int gameport_thread(void *nothing)
459{
1da177e4 460 do {
9e50afd0 461 gameport_handle_event();
3c803e8e
LT
462 wait_event_interruptible(gameport_wait,
463 kthread_should_stop() || !list_empty(&gameport_event_list));
3e1d1d28 464 try_to_freeze();
3c803e8e 465 } while (!kthread_should_stop());
1da177e4
LT
466
467 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
3c803e8e 468 return 0;
1da177e4
LT
469}
470
471
472/*
473 * Gameport port operations
474 */
475
e404e274 476static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
1da177e4
LT
477{
478 struct gameport *gameport = to_gameport_port(dev);
479 return sprintf(buf, "%s\n", gameport->name);
480}
481
e404e274 482static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
1da177e4
LT
483{
484 struct gameport *gameport = to_gameport_port(dev);
485 struct device_driver *drv;
486 int retval;
487
286295eb 488 retval = mutex_lock_interruptible(&gameport_mutex);
1da177e4
LT
489 if (retval)
490 return retval;
491
492 retval = count;
493 if (!strncmp(buf, "none", count)) {
494 gameport_disconnect_port(gameport);
495 } else if (!strncmp(buf, "reconnect", count)) {
496 gameport_reconnect_port(gameport);
497 } else if (!strncmp(buf, "rescan", count)) {
498 gameport_disconnect_port(gameport);
499 gameport_find_driver(gameport);
500 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
501 gameport_disconnect_port(gameport);
502 gameport_bind_driver(gameport, to_gameport_driver(drv));
503 put_driver(drv);
504 } else {
505 retval = -EINVAL;
506 }
507
286295eb 508 mutex_unlock(&gameport_mutex);
1da177e4
LT
509
510 return retval;
511}
512
513static struct device_attribute gameport_device_attrs[] = {
514 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
515 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
516 __ATTR_NULL
517};
518
519static void gameport_release_port(struct device *dev)
520{
521 struct gameport *gameport = to_gameport_port(dev);
522
523 kfree(gameport);
524 module_put(THIS_MODULE);
525}
526
527void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
528{
529 va_list args;
530
531 va_start(args, fmt);
532 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
533 va_end(args);
534}
535
536/*
537 * Prepare gameport port for registration.
538 */
539static void gameport_init_port(struct gameport *gameport)
540{
541 static atomic_t gameport_no = ATOMIC_INIT(0);
542
543 __module_get(THIS_MODULE);
544
286295eb 545 mutex_init(&gameport->drv_mutex);
1da177e4
LT
546 device_initialize(&gameport->dev);
547 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
548 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
549 gameport->dev.bus = &gameport_bus;
550 gameport->dev.release = gameport_release_port;
551 if (gameport->parent)
552 gameport->dev.parent = &gameport->parent->dev;
553
73b59a3b 554 INIT_LIST_HEAD(&gameport->node);
1da177e4
LT
555 spin_lock_init(&gameport->timer_lock);
556 init_timer(&gameport->poll_timer);
557 gameport->poll_timer.function = gameport_run_poll_handler;
558 gameport->poll_timer.data = (unsigned long)gameport;
559}
560
561/*
562 * Complete gameport port registration.
563 * Driver core will attempt to find appropriate driver for the port.
564 */
565static void gameport_add_port(struct gameport *gameport)
566{
73b59a3b
RD
567 int error;
568
1da177e4
LT
569 if (gameport->parent)
570 gameport->parent->child = gameport;
571
572 gameport->speed = gameport_measure_speed(gameport);
573
574 list_add_tail(&gameport->node, &gameport_list);
575
576 if (gameport->io)
577 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
578 gameport->name, gameport->phys, gameport->io, gameport->speed);
579 else
580 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
581 gameport->name, gameport->phys, gameport->speed);
582
73b59a3b
RD
583 error = device_add(&gameport->dev);
584 if (error)
585 printk(KERN_ERR
586 "gameport: device_add() failed for %s (%s), error: %d\n",
587 gameport->phys, gameport->name, error);
588 else
589 gameport->registered = 1;
1da177e4
LT
590}
591
592/*
593 * gameport_destroy_port() completes deregistration process and removes
594 * port from the system
595 */
596static void gameport_destroy_port(struct gameport *gameport)
597{
598 struct gameport *child;
599
600 child = gameport_get_pending_child(gameport);
601 if (child) {
602 gameport_remove_pending_events(child);
603 put_device(&child->dev);
604 }
605
606 if (gameport->parent) {
607 gameport->parent->child = NULL;
608 gameport->parent = NULL;
609 }
610
611 if (gameport->registered) {
612 device_del(&gameport->dev);
1da177e4
LT
613 gameport->registered = 0;
614 }
615
73b59a3b
RD
616 list_del_init(&gameport->node);
617
1da177e4
LT
618 gameport_remove_pending_events(gameport);
619 put_device(&gameport->dev);
620}
621
622/*
623 * Reconnect gameport port and all its children (re-initialize attached devices)
624 */
625static void gameport_reconnect_port(struct gameport *gameport)
626{
627 do {
628 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
629 gameport_disconnect_port(gameport);
630 gameport_find_driver(gameport);
631 /* Ok, old children are now gone, we are done */
632 break;
633 }
634 gameport = gameport->child;
635 } while (gameport);
636}
637
638/*
639 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
640 * all child ports are unbound and destroyed.
641 */
642static void gameport_disconnect_port(struct gameport *gameport)
643{
644 struct gameport *s, *parent;
645
646 if (gameport->child) {
647 /*
648 * Children ports should be disconnected and destroyed
649 * first, staring with the leaf one, since we don't want
650 * to do recursion
651 */
652 for (s = gameport; s->child; s = s->child)
653 /* empty */;
654
655 do {
656 parent = s->parent;
657
658 gameport_release_driver(s);
659 gameport_destroy_port(s);
660 } while ((s = parent) != gameport);
661 }
662
663 /*
664 * Ok, no children left, now disconnect this port
665 */
666 gameport_release_driver(gameport);
667}
668
669void gameport_rescan(struct gameport *gameport)
670{
671 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
672}
673
674void gameport_reconnect(struct gameport *gameport)
675{
676 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
677}
678
679/*
680 * Submits register request to kgameportd for subsequent execution.
681 * Note that port registration is always asynchronous.
682 */
683void __gameport_register_port(struct gameport *gameport, struct module *owner)
684{
685 gameport_init_port(gameport);
686 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
687}
688
689/*
690 * Synchronously unregisters gameport port.
691 */
692void gameport_unregister_port(struct gameport *gameport)
693{
286295eb 694 mutex_lock(&gameport_mutex);
1da177e4
LT
695 gameport_disconnect_port(gameport);
696 gameport_destroy_port(gameport);
286295eb 697 mutex_unlock(&gameport_mutex);
1da177e4
LT
698}
699
700
701/*
702 * Gameport driver operations
703 */
704
705static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
706{
707 struct gameport_driver *driver = to_gameport_driver(drv);
708 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
709}
710
711static struct driver_attribute gameport_driver_attrs[] = {
712 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
713 __ATTR_NULL
714};
715
716static int gameport_driver_probe(struct device *dev)
717{
718 struct gameport *gameport = to_gameport_port(dev);
719 struct gameport_driver *drv = to_gameport_driver(dev->driver);
720
721 drv->connect(gameport, drv);
722 return gameport->drv ? 0 : -ENODEV;
723}
724
725static int gameport_driver_remove(struct device *dev)
726{
727 struct gameport *gameport = to_gameport_port(dev);
728 struct gameport_driver *drv = to_gameport_driver(dev->driver);
729
730 drv->disconnect(gameport);
731 return 0;
732}
733
29a4a20e 734static struct bus_type gameport_bus = {
73b59a3b
RD
735 .name = "gameport",
736 .probe = gameport_driver_probe,
737 .remove = gameport_driver_remove,
29a4a20e
RK
738};
739
73b59a3b
RD
740static void gameport_add_driver(struct gameport_driver *drv)
741{
742 int error;
743
744 error = driver_register(&drv->driver);
745 if (error)
746 printk(KERN_ERR
747 "gameport: driver_register() failed for %s, error: %d\n",
748 drv->driver.name, error);
749}
750
1da177e4
LT
751void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
752{
753 drv->driver.bus = &gameport_bus;
1da177e4
LT
754 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
755}
756
757void gameport_unregister_driver(struct gameport_driver *drv)
758{
759 struct gameport *gameport;
760
286295eb 761 mutex_lock(&gameport_mutex);
1da177e4
LT
762 drv->ignore = 1; /* so gameport_find_driver ignores it */
763
764start_over:
765 list_for_each_entry(gameport, &gameport_list, node) {
766 if (gameport->drv == drv) {
767 gameport_disconnect_port(gameport);
768 gameport_find_driver(gameport);
769 /* we could've deleted some ports, restart */
770 goto start_over;
771 }
772 }
773
774 driver_unregister(&drv->driver);
286295eb 775 mutex_unlock(&gameport_mutex);
1da177e4
LT
776}
777
778static int gameport_bus_match(struct device *dev, struct device_driver *drv)
779{
780 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
781
782 return !gameport_drv->ignore;
783}
784
785static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
786{
286295eb 787 mutex_lock(&gameport->drv_mutex);
1da177e4 788 gameport->drv = drv;
286295eb 789 mutex_unlock(&gameport->drv_mutex);
1da177e4
LT
790}
791
792int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
793{
794
795 if (gameport->open) {
796 if (gameport->open(gameport, mode)) {
797 return -1;
798 }
799 } else {
800 if (mode != GAMEPORT_MODE_RAW)
801 return -1;
802 }
803
804 gameport_set_drv(gameport, drv);
805 return 0;
806}
807
808void gameport_close(struct gameport *gameport)
809{
810 del_timer_sync(&gameport->poll_timer);
811 gameport->poll_handler = NULL;
812 gameport->poll_interval = 0;
813 gameport_set_drv(gameport, NULL);
814 if (gameport->close)
815 gameport->close(gameport);
816}
817
818static int __init gameport_init(void)
819{
73b59a3b 820 int error;
1da177e4
LT
821
822 gameport_bus.dev_attrs = gameport_device_attrs;
823 gameport_bus.drv_attrs = gameport_driver_attrs;
824 gameport_bus.match = gameport_bus_match;
73b59a3b
RD
825 error = bus_register(&gameport_bus);
826 if (error) {
827 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
828 return error;
829 }
830
831 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
832 if (IS_ERR(gameport_task)) {
833 bus_unregister(&gameport_bus);
834 error = PTR_ERR(gameport_task);
835 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
836 return error;
837 }
1da177e4
LT
838
839 return 0;
840}
841
842static void __exit gameport_exit(void)
843{
844 bus_unregister(&gameport_bus);
3c803e8e 845 kthread_stop(gameport_task);
1da177e4
LT
846}
847
51c38f9b 848subsys_initcall(gameport_init);
1da177e4 849module_exit(gameport_exit);