drm: Don't include <drm/drm_encoder.h> in <drm/drm_crtc.h>
[linux-2.6-block.git] / drivers / gpu / drm / vc4 / vc4_drv.h
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1/*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9#include "drmP.h"
10#include "drm_gem_cma_helper.h"
11
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12#include <drm/drm_encoder.h>
13
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14struct vc4_dev {
15 struct drm_device *dev;
16
17 struct vc4_hdmi *hdmi;
18 struct vc4_hvs *hvs;
19 struct vc4_crtc *crtc[3];
d3f5168a 20 struct vc4_v3d *v3d;
08302c35 21 struct vc4_dpi *dpi;
e4b81f8c 22 struct vc4_vec *vec;
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23
24 struct drm_fbdev_cma *fbdev;
c826a6e1 25
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26 struct vc4_hang_state *hang_state;
27
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28 /* The kernel-space BO cache. Tracks buffers that have been
29 * unreferenced by all other users (refcounts of 0!) but not
30 * yet freed, so we can do cheap allocations.
31 */
32 struct vc4_bo_cache {
33 /* Array of list heads for entries in the BO cache,
34 * based on number of pages, so we can do O(1) lookups
35 * in the cache when allocating.
36 */
37 struct list_head *size_list;
38 uint32_t size_list_size;
39
40 /* List of all BOs in the cache, ordered by age, so we
41 * can do O(1) lookups when trying to free old
42 * buffers.
43 */
44 struct list_head time_list;
45 struct work_struct time_work;
46 struct timer_list time_timer;
47 } bo_cache;
48
49 struct vc4_bo_stats {
50 u32 num_allocated;
51 u32 size_allocated;
52 u32 num_cached;
53 u32 size_cached;
54 } bo_stats;
55
56 /* Protects bo_cache and the BO stats. */
57 struct mutex bo_lock;
d5b1a78a 58
ca26d28b 59 /* Sequence number for the last job queued in bin_job_list.
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60 * Starts at 0 (no jobs emitted).
61 */
62 uint64_t emit_seqno;
63
64 /* Sequence number for the last completed job on the GPU.
65 * Starts at 0 (no jobs completed).
66 */
67 uint64_t finished_seqno;
68
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69 /* List of all struct vc4_exec_info for jobs to be executed in
70 * the binner. The first job in the list is the one currently
71 * programmed into ct0ca for execution.
d5b1a78a 72 */
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73 struct list_head bin_job_list;
74
75 /* List of all struct vc4_exec_info for jobs that have
76 * completed binning and are ready for rendering. The first
77 * job in the list is the one currently programmed into ct1ca
78 * for execution.
79 */
80 struct list_head render_job_list;
81
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82 /* List of the finished vc4_exec_infos waiting to be freed by
83 * job_done_work.
84 */
85 struct list_head job_done_list;
86 /* Spinlock used to synchronize the job_list and seqno
87 * accesses between the IRQ handler and GEM ioctls.
88 */
89 spinlock_t job_lock;
90 wait_queue_head_t job_wait_queue;
91 struct work_struct job_done_work;
92
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93 /* List of struct vc4_seqno_cb for callbacks to be made from a
94 * workqueue when the given seqno is passed.
95 */
96 struct list_head seqno_cb_list;
97
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98 /* The binner overflow memory that's currently set up in
99 * BPOA/BPOS registers. When overflow occurs and a new one is
100 * allocated, the previous one will be moved to
101 * vc4->current_exec's free list.
102 */
103 struct vc4_bo *overflow_mem;
104 struct work_struct overflow_mem_work;
105
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106 int power_refcount;
107
108 /* Mutex controlling the power refcount. */
109 struct mutex power_lock;
110
d5b1a78a 111 struct {
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112 struct timer_list timer;
113 struct work_struct reset_work;
114 } hangcheck;
115
116 struct semaphore async_modeset;
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117};
118
119static inline struct vc4_dev *
120to_vc4_dev(struct drm_device *dev)
121{
122 return (struct vc4_dev *)dev->dev_private;
123}
124
125struct vc4_bo {
126 struct drm_gem_cma_object base;
c826a6e1 127
7edabee0 128 /* seqno of the last job to render using this BO. */
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129 uint64_t seqno;
130
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131 /* seqno of the last job to use the RCL to write to this BO.
132 *
133 * Note that this doesn't include binner overflow memory
134 * writes.
135 */
136 uint64_t write_seqno;
137
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138 /* List entry for the BO's position in either
139 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
140 */
141 struct list_head unref_head;
142
143 /* Time in jiffies when the BO was put in vc4->bo_cache. */
144 unsigned long free_time;
145
146 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
147 struct list_head size_head;
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148
149 /* Struct for shader validation state, if created by
150 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
151 */
152 struct vc4_validated_shader_info *validated_shader;
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153};
154
155static inline struct vc4_bo *
156to_vc4_bo(struct drm_gem_object *bo)
157{
158 return (struct vc4_bo *)bo;
159}
160
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161struct vc4_seqno_cb {
162 struct work_struct work;
163 uint64_t seqno;
164 void (*func)(struct vc4_seqno_cb *cb);
165};
166
d3f5168a 167struct vc4_v3d {
001bdb55 168 struct vc4_dev *vc4;
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169 struct platform_device *pdev;
170 void __iomem *regs;
171};
172
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173struct vc4_hvs {
174 struct platform_device *pdev;
175 void __iomem *regs;
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176 u32 __iomem *dlist;
177
178 /* Memory manager for CRTCs to allocate space in the display
179 * list. Units are dwords.
180 */
181 struct drm_mm dlist_mm;
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182 /* Memory manager for the LBM memory used by HVS scaling. */
183 struct drm_mm lbm_mm;
d8dbf44f 184 spinlock_t mm_lock;
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185
186 struct drm_mm_node mitchell_netravali_filter;
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187};
188
189struct vc4_plane {
190 struct drm_plane base;
191};
192
193static inline struct vc4_plane *
194to_vc4_plane(struct drm_plane *plane)
195{
196 return (struct vc4_plane *)plane;
197}
198
199enum vc4_encoder_type {
ab8df60e 200 VC4_ENCODER_TYPE_NONE,
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201 VC4_ENCODER_TYPE_HDMI,
202 VC4_ENCODER_TYPE_VEC,
203 VC4_ENCODER_TYPE_DSI0,
204 VC4_ENCODER_TYPE_DSI1,
205 VC4_ENCODER_TYPE_SMI,
206 VC4_ENCODER_TYPE_DPI,
207};
208
209struct vc4_encoder {
210 struct drm_encoder base;
211 enum vc4_encoder_type type;
212 u32 clock_select;
213};
214
215static inline struct vc4_encoder *
216to_vc4_encoder(struct drm_encoder *encoder)
217{
218 return container_of(encoder, struct vc4_encoder, base);
219}
220
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221#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
222#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
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223#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
224#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
225
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226struct vc4_exec_info {
227 /* Sequence number for this bin/render job. */
228 uint64_t seqno;
229
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230 /* Latest write_seqno of any BO that binning depends on. */
231 uint64_t bin_dep_seqno;
232
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233 /* Last current addresses the hardware was processing when the
234 * hangcheck timer checked on us.
235 */
236 uint32_t last_ct0ca, last_ct1ca;
237
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238 /* Kernel-space copy of the ioctl arguments */
239 struct drm_vc4_submit_cl *args;
240
241 /* This is the array of BOs that were looked up at the start of exec.
242 * Command validation will use indices into this array.
243 */
244 struct drm_gem_cma_object **bo;
245 uint32_t bo_count;
246
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247 /* List of BOs that are being written by the RCL. Other than
248 * the binner temporary storage, this is all the BOs written
249 * by the job.
250 */
251 struct drm_gem_cma_object *rcl_write_bo[4];
252 uint32_t rcl_write_bo_count;
253
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254 /* Pointers for our position in vc4->job_list */
255 struct list_head head;
256
257 /* List of other BOs used in the job that need to be released
258 * once the job is complete.
259 */
260 struct list_head unref_list;
261
262 /* Current unvalidated indices into @bo loaded by the non-hardware
263 * VC4_PACKET_GEM_HANDLES.
264 */
265 uint32_t bo_index[2];
266
267 /* This is the BO where we store the validated command lists, shader
268 * records, and uniforms.
269 */
270 struct drm_gem_cma_object *exec_bo;
271
272 /**
273 * This tracks the per-shader-record state (packet 64) that
274 * determines the length of the shader record and the offset
275 * it's expected to be found at. It gets read in from the
276 * command lists.
277 */
278 struct vc4_shader_state {
279 uint32_t addr;
280 /* Maximum vertex index referenced by any primitive using this
281 * shader state.
282 */
283 uint32_t max_index;
284 } *shader_state;
285
286 /** How many shader states the user declared they were using. */
287 uint32_t shader_state_size;
288 /** How many shader state records the validator has seen. */
289 uint32_t shader_state_count;
290
291 bool found_tile_binning_mode_config_packet;
292 bool found_start_tile_binning_packet;
293 bool found_increment_semaphore_packet;
294 bool found_flush;
295 uint8_t bin_tiles_x, bin_tiles_y;
296 struct drm_gem_cma_object *tile_bo;
297 uint32_t tile_alloc_offset;
298
299 /**
300 * Computed addresses pointing into exec_bo where we start the
301 * bin thread (ct0) and render thread (ct1).
302 */
303 uint32_t ct0ca, ct0ea;
304 uint32_t ct1ca, ct1ea;
305
306 /* Pointer to the unvalidated bin CL (if present). */
307 void *bin_u;
308
309 /* Pointers to the shader recs. These paddr gets incremented as CL
310 * packets are relocated in validate_gl_shader_state, and the vaddrs
311 * (u and v) get incremented and size decremented as the shader recs
312 * themselves are validated.
313 */
314 void *shader_rec_u;
315 void *shader_rec_v;
316 uint32_t shader_rec_p;
317 uint32_t shader_rec_size;
318
319 /* Pointers to the uniform data. These pointers are incremented, and
320 * size decremented, as each batch of uniforms is uploaded.
321 */
322 void *uniforms_u;
323 void *uniforms_v;
324 uint32_t uniforms_p;
325 uint32_t uniforms_size;
326};
327
328static inline struct vc4_exec_info *
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329vc4_first_bin_job(struct vc4_dev *vc4)
330{
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331 return list_first_entry_or_null(&vc4->bin_job_list,
332 struct vc4_exec_info, head);
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333}
334
335static inline struct vc4_exec_info *
336vc4_first_render_job(struct vc4_dev *vc4)
d5b1a78a 337{
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338 return list_first_entry_or_null(&vc4->render_job_list,
339 struct vc4_exec_info, head);
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340}
341
342static inline struct vc4_exec_info *
343vc4_last_render_job(struct vc4_dev *vc4)
344{
345 if (list_empty(&vc4->render_job_list))
346 return NULL;
347 return list_last_entry(&vc4->render_job_list,
348 struct vc4_exec_info, head);
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349}
350
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351/**
352 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
353 * setup parameters.
354 *
355 * This will be used at draw time to relocate the reference to the texture
356 * contents in p0, and validate that the offset combined with
357 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
358 * Note that the hardware treats unprovided config parameters as 0, so not all
359 * of them need to be set up for every texure sample, and we'll store ~0 as
360 * the offset to mark the unused ones.
361 *
362 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
363 * Setup") for definitions of the texture parameters.
364 */
365struct vc4_texture_sample_info {
366 bool is_direct;
367 uint32_t p_offset[4];
368};
369
370/**
371 * struct vc4_validated_shader_info - information about validated shaders that
372 * needs to be used from command list validation.
373 *
374 * For a given shader, each time a shader state record references it, we need
375 * to verify that the shader doesn't read more uniforms than the shader state
376 * record's uniform BO pointer can provide, and we need to apply relocations
377 * and validate the shader state record's uniforms that define the texture
378 * samples.
379 */
380struct vc4_validated_shader_info {
381 uint32_t uniforms_size;
382 uint32_t uniforms_src_size;
383 uint32_t num_texture_samples;
384 struct vc4_texture_sample_info *texture_samples;
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385
386 uint32_t num_uniform_addr_offsets;
387 uint32_t *uniform_addr_offsets;
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388
389 bool is_threaded;
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390};
391
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392/**
393 * _wait_for - magic (register) wait macro
394 *
395 * Does the right thing for modeset paths when run under kdgb or similar atomic
396 * contexts. Note that it's important that we check the condition again after
397 * having timed out, since the timeout could be due to preemption or similar and
398 * we've never had a chance to check the condition before the timeout.
399 */
400#define _wait_for(COND, MS, W) ({ \
401 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
402 int ret__ = 0; \
403 while (!(COND)) { \
404 if (time_after(jiffies, timeout__)) { \
405 if (!(COND)) \
406 ret__ = -ETIMEDOUT; \
407 break; \
408 } \
409 if (W && drm_can_sleep()) { \
410 msleep(W); \
411 } else { \
412 cpu_relax(); \
413 } \
414 } \
415 ret__; \
416})
417
418#define wait_for(COND, MS) _wait_for(COND, MS, 1)
419
420/* vc4_bo.c */
c826a6e1 421struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
c8b75bca 422void vc4_free_object(struct drm_gem_object *gem_obj);
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423struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
424 bool from_cache);
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425int vc4_dumb_create(struct drm_file *file_priv,
426 struct drm_device *dev,
427 struct drm_mode_create_dumb *args);
428struct dma_buf *vc4_prime_export(struct drm_device *dev,
429 struct drm_gem_object *obj, int flags);
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430int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
431 struct drm_file *file_priv);
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432int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
433 struct drm_file *file_priv);
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434int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
435 struct drm_file *file_priv);
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436int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
437 struct drm_file *file_priv);
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438int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
439int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
440void *vc4_prime_vmap(struct drm_gem_object *obj);
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441void vc4_bo_cache_init(struct drm_device *dev);
442void vc4_bo_cache_destroy(struct drm_device *dev);
443int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
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444
445/* vc4_crtc.c */
446extern struct platform_driver vc4_crtc_driver;
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447int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
448void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
26fc78f6 449bool vc4_event_pending(struct drm_crtc *crtc);
c8b75bca 450int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
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451int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
452 unsigned int flags, int *vpos, int *hpos,
453 ktime_t *stime, ktime_t *etime,
454 const struct drm_display_mode *mode);
455int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
456 int *max_error, struct timeval *vblank_time,
457 unsigned flags);
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458
459/* vc4_debugfs.c */
460int vc4_debugfs_init(struct drm_minor *minor);
461void vc4_debugfs_cleanup(struct drm_minor *minor);
462
463/* vc4_drv.c */
464void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
465
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466/* vc4_dpi.c */
467extern struct platform_driver vc4_dpi_driver;
468int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
469
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470/* vc4_gem.c */
471void vc4_gem_init(struct drm_device *dev);
472void vc4_gem_destroy(struct drm_device *dev);
473int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
474 struct drm_file *file_priv);
475int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
476 struct drm_file *file_priv);
477int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
478 struct drm_file *file_priv);
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479void vc4_submit_next_bin_job(struct drm_device *dev);
480void vc4_submit_next_render_job(struct drm_device *dev);
481void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
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482int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
483 uint64_t timeout_ns, bool interruptible);
484void vc4_job_handle_completed(struct vc4_dev *vc4);
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485int vc4_queue_seqno_cb(struct drm_device *dev,
486 struct vc4_seqno_cb *cb, uint64_t seqno,
487 void (*func)(struct vc4_seqno_cb *cb));
d5b1a78a 488
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489/* vc4_hdmi.c */
490extern struct platform_driver vc4_hdmi_driver;
491int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
492
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493/* vc4_hdmi.c */
494extern struct platform_driver vc4_vec_driver;
495int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
496
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497/* vc4_irq.c */
498irqreturn_t vc4_irq(int irq, void *arg);
499void vc4_irq_preinstall(struct drm_device *dev);
500int vc4_irq_postinstall(struct drm_device *dev);
501void vc4_irq_uninstall(struct drm_device *dev);
502void vc4_irq_reset(struct drm_device *dev);
503
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504/* vc4_hvs.c */
505extern struct platform_driver vc4_hvs_driver;
506void vc4_hvs_dump_state(struct drm_device *dev);
507int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
508
509/* vc4_kms.c */
510int vc4_kms_load(struct drm_device *dev);
511
512/* vc4_plane.c */
513struct drm_plane *vc4_plane_init(struct drm_device *dev,
514 enum drm_plane_type type);
515u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
2f196b7c 516u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
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517void vc4_plane_async_set_fb(struct drm_plane *plane,
518 struct drm_framebuffer *fb);
463873d5 519
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520/* vc4_v3d.c */
521extern struct platform_driver vc4_v3d_driver;
522int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
523int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
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524
525/* vc4_validate.c */
526int
527vc4_validate_bin_cl(struct drm_device *dev,
528 void *validated,
529 void *unvalidated,
530 struct vc4_exec_info *exec);
531
532int
533vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
534
535struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
536 uint32_t hindex);
537
538int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
539
540bool vc4_check_tex_size(struct vc4_exec_info *exec,
541 struct drm_gem_cma_object *fbo,
542 uint32_t offset, uint8_t tiling_format,
543 uint32_t width, uint32_t height, uint8_t cpp);
d3f5168a 544
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545/* vc4_validate_shader.c */
546struct vc4_validated_shader_info *
547vc4_validate_shader(struct drm_gem_cma_object *shader_obj);