Merge tag 'topic/hdr-formats-2019-03-07' of git://anongit.freedesktop.org/drm/drm...
[linux-block.git] / drivers / gpu / drm / v3d / v3d_regs.h
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1// SPDX-License-Identifier: GPL-2.0+
2/* Copyright (C) 2017-2018 Broadcom */
3
4#ifndef V3D_REGS_H
5#define V3D_REGS_H
6
7#include <linux/bitops.h>
8
9#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10/* Using the GNU statement expression extension */
11#define V3D_SET_FIELD(value, field) \
12 ({ \
13 u32 fieldval = (value) << field##_SHIFT; \
14 WARN_ON((fieldval & ~field##_MASK) != 0); \
15 fieldval & field##_MASK; \
16 })
17
18#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
19 field##_SHIFT)
20
21/* Hub registers for shared hardware between V3D cores. */
22
23#define V3D_HUB_AXICFG 0x00000
24# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
25# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
26#define V3D_HUB_UIFCFG 0x00004
27#define V3D_HUB_IDENT0 0x00008
28
29#define V3D_HUB_IDENT1 0x0000c
30# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
31# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
32# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
33# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
34# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
35# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
36# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
37# define V3D_HUB_IDENT1_NCORES_SHIFT 8
38# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
39# define V3D_HUB_IDENT1_REV_SHIFT 4
40# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
41# define V3D_HUB_IDENT1_TVER_SHIFT 0
42
43#define V3D_HUB_IDENT2 0x00010
44# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
45# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
46# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
47
48#define V3D_HUB_IDENT3 0x00014
49# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
50# define V3D_HUB_IDENT3_IPREV_SHIFT 8
51# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
52# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
53
54#define V3D_HUB_INT_STS 0x00050
55#define V3D_HUB_INT_SET 0x00054
56#define V3D_HUB_INT_CLR 0x00058
57#define V3D_HUB_INT_MSK_STS 0x0005c
58#define V3D_HUB_INT_MSK_SET 0x00060
59#define V3D_HUB_INT_MSK_CLR 0x00064
60# define V3D_HUB_INT_MMU_WRV BIT(5)
61# define V3D_HUB_INT_MMU_PTI BIT(4)
62# define V3D_HUB_INT_MMU_CAP BIT(3)
63# define V3D_HUB_INT_MSO BIT(2)
64# define V3D_HUB_INT_TFUC BIT(1)
65# define V3D_HUB_INT_TFUF BIT(0)
66
67#define V3D_GCA_CACHE_CTRL 0x0000c
68# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
69
70#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
71# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
72
73#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
74# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
75
76# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
77# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
78# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
79# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
80# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
81
82/* 7268 reset reg */
83# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
84# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
85/* 7278 reset reg */
86# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
87# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
88
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89#define V3D_TFU_CS 0x00400
90/* Stops current job, empties input fifo. */
91# define V3D_TFU_CS_TFURST BIT(31)
92# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
93# define V3D_TFU_CS_CVTCT_SHIFT 16
94# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
95# define V3D_TFU_CS_NFREE_SHIFT 8
96# define V3D_TFU_CS_BUSY BIT(0)
97
98#define V3D_TFU_SU 0x00404
99/* Interrupt when FINTTHR input slots are free (0 = disabled) */
100# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
101# define V3D_TFU_SU_FINTTHR_SHIFT 8
102/* Skips resetting the CRC at the start of CRC generation. */
103# define V3D_TFU_SU_CRCCHAIN BIT(4)
104/* skips writes, computes CRC of the image. miplevels must be 0. */
105# define V3D_TFU_SU_CRC BIT(3)
106# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
107# define V3D_TFU_SU_THROTTLE_SHIFT 0
108
109#define V3D_TFU_ICFG 0x00408
110/* Interrupt when the conversion is complete. */
111# define V3D_TFU_ICFG_IOC BIT(0)
112
113/* Input Image Address */
114#define V3D_TFU_IIA 0x0040c
115/* Input Chroma Address */
116#define V3D_TFU_ICA 0x00410
117/* Input Image Stride */
118#define V3D_TFU_IIS 0x00414
119/* Input Image U-Plane Address */
120#define V3D_TFU_IUA 0x00418
121/* Output Image Address */
122#define V3D_TFU_IOA 0x0041c
123/* Image Output Size */
124#define V3D_TFU_IOS 0x00420
125/* TFU YUV Coefficient 0 */
126#define V3D_TFU_COEF0 0x00424
127/* Use these regs instead of the defaults. */
128# define V3D_TFU_COEF0_USECOEF BIT(31)
129/* TFU YUV Coefficient 1 */
130#define V3D_TFU_COEF1 0x00428
131/* TFU YUV Coefficient 2 */
132#define V3D_TFU_COEF2 0x0042c
133/* TFU YUV Coefficient 3 */
134#define V3D_TFU_COEF3 0x00430
135
136#define V3D_TFU_CRC 0x00434
137
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138/* Per-MMU registers. */
139
140#define V3D_MMUC_CONTROL 0x01000
141# define V3D_MMUC_CONTROL_CLEAR BIT(3)
142# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
143# define V3D_MMUC_CONTROL_FLUSH BIT(1)
144# define V3D_MMUC_CONTROL_ENABLE BIT(0)
145
146#define V3D_MMU_CTL 0x01200
147# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
148# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
149# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
150# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
151# define V3D_MMU_CTL_PT_INVALID BIT(20)
152# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
153# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
154# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
155# define V3D_MMU_CTL_WRITE_VIOLATION BIT(16)
156# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
157# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
158# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
159# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
160# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
161# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
162# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
163# define V3D_MMU_CTL_ENABLE BIT(0)
164
165#define V3D_MMU_PT_PA_BASE 0x01204
166#define V3D_MMU_HIT 0x01208
167#define V3D_MMU_MISSES 0x0120c
168#define V3D_MMU_STALLS 0x01210
169
170#define V3D_MMU_ADDR_CAP 0x01214
171# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
172# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
173# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
174
175#define V3D_MMU_SHOOT_DOWN 0x01218
176# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
177# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
178# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
179# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
180
181#define V3D_MMU_BYPASS_START 0x0121c
182#define V3D_MMU_BYPASS_END 0x01220
183
184/* AXI ID of the access that faulted */
185#define V3D_MMU_VIO_ID 0x0122c
186
187/* Address for illegal PTEs to return */
188#define V3D_MMU_ILLEGAL_ADDR 0x01230
189# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
190
191/* Address that faulted */
192#define V3D_MMU_VIO_ADDR 0x01234
193
194/* Per-V3D-core registers */
195
196#define V3D_CTL_IDENT0 0x00000
197# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
198# define V3D_IDENT0_VER_SHIFT 24
199
200#define V3D_CTL_IDENT1 0x00004
201/* Multiples of 1kb */
202# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
203# define V3D_IDENT1_VPM_SIZE_SHIFT 28
204# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
205# define V3D_IDENT1_NSEM_SHIFT 16
206# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
207# define V3D_IDENT1_NTMU_SHIFT 12
208# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
209# define V3D_IDENT1_QUPS_SHIFT 8
210# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
211# define V3D_IDENT1_NSLC_SHIFT 4
212# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
213# define V3D_IDENT1_REV_SHIFT 0
214
215#define V3D_CTL_IDENT2 0x00008
216# define V3D_IDENT2_BCG_INT BIT(28)
217
218#define V3D_CTL_MISCCFG 0x00018
219# define V3D_MISCCFG_OVRTMUOUT BIT(0)
220
221#define V3D_CTL_L2CACTL 0x00020
222# define V3D_L2CACTL_L2CCLR BIT(2)
223# define V3D_L2CACTL_L2CDIS BIT(1)
224# define V3D_L2CACTL_L2CENA BIT(0)
225
226#define V3D_CTL_SLCACTL 0x00024
227# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
228# define V3D_SLCACTL_TVCCS_SHIFT 24
229# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
230# define V3D_SLCACTL_TDCCS_SHIFT 16
231# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
232# define V3D_SLCACTL_UCC_SHIFT 8
233# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
234# define V3D_SLCACTL_ICC_SHIFT 0
235
236#define V3D_CTL_L2TCACTL 0x00030
237# define V3D_L2TCACTL_TMUWCF BIT(8)
238# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
239# define V3D_L2TCACTL_FLM_FLUSH 0
240# define V3D_L2TCACTL_FLM_CLEAR 1
241# define V3D_L2TCACTL_FLM_CLEAN 2
242# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
243# define V3D_L2TCACTL_FLM_SHIFT 1
244# define V3D_L2TCACTL_L2TFLS BIT(0)
245#define V3D_CTL_L2TFLSTA 0x00034
246#define V3D_CTL_L2TFLEND 0x00038
247
248#define V3D_CTL_INT_STS 0x00050
249#define V3D_CTL_INT_SET 0x00054
250#define V3D_CTL_INT_CLR 0x00058
251#define V3D_CTL_INT_MSK_STS 0x0005c
252#define V3D_CTL_INT_MSK_SET 0x00060
253#define V3D_CTL_INT_MSK_CLR 0x00064
254# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
255# define V3D_INT_QPU_SHIFT 16
256# define V3D_INT_GMPV BIT(5)
257# define V3D_INT_TRFB BIT(4)
258# define V3D_INT_SPILLUSE BIT(3)
259# define V3D_INT_OUTOMEM BIT(2)
260# define V3D_INT_FLDONE BIT(1)
261# define V3D_INT_FRDONE BIT(0)
262
263#define V3D_CLE_CT0CS 0x00100
264#define V3D_CLE_CT1CS 0x00104
265#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
266#define V3D_CLE_CT0EA 0x00108
267#define V3D_CLE_CT1EA 0x0010c
268#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
269#define V3D_CLE_CT0CA 0x00110
270#define V3D_CLE_CT1CA 0x00114
271#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
272#define V3D_CLE_CT0RA 0x00118
273#define V3D_CLE_CT1RA 0x0011c
624bb0c0 274#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
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275#define V3D_CLE_CT0LC 0x00120
276#define V3D_CLE_CT1LC 0x00124
277#define V3D_CLE_CT0PC 0x00128
278#define V3D_CLE_CT1PC 0x0012c
279#define V3D_CLE_PCS 0x00130
280#define V3D_CLE_BFC 0x00134
281#define V3D_CLE_RFC 0x00138
282#define V3D_CLE_TFBC 0x0013c
283#define V3D_CLE_TFIT 0x00140
284#define V3D_CLE_CT1CFG 0x00144
285#define V3D_CLE_CT1TILECT 0x00148
286#define V3D_CLE_CT1TSKIP 0x0014c
287#define V3D_CLE_CT1PTCT 0x00150
288#define V3D_CLE_CT0SYNC 0x00154
289#define V3D_CLE_CT1SYNC 0x00158
290#define V3D_CLE_CT0QTS 0x0015c
291# define V3D_CLE_CT0QTS_ENABLE BIT(1)
292#define V3D_CLE_CT0QBA 0x00160
293#define V3D_CLE_CT1QBA 0x00164
294#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
295#define V3D_CLE_CT0QEA 0x00168
296#define V3D_CLE_CT1QEA 0x0016c
297#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
298#define V3D_CLE_CT0QMA 0x00170
299#define V3D_CLE_CT0QMS 0x00174
300#define V3D_CLE_CT1QCFG 0x00178
301/* If set without ETPROC, entirely skip tiles with no primitives. */
302# define V3D_CLE_QCFG_ETFILT BIT(7)
303/* If set with ETFILT, just write the clear color to tiles with no
304 * primitives.
305 */
306# define V3D_CLE_QCFG_ETPROC BIT(6)
307# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
308# define V3D_CLE_QCFG_MCDIS BIT(0)
309
310#define V3D_PTB_BPCA 0x00300
311#define V3D_PTB_BPCS 0x00304
312#define V3D_PTB_BPOA 0x00308
313#define V3D_PTB_BPOS 0x0030c
314
315#define V3D_PTB_BXCF 0x00310
316# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
317# define V3D_PTB_BXCF_CLIPDISA BIT(0)
318
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319#define V3D_V3_PCTR_0_EN 0x00674
320#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
321#define V3D_V4_PCTR_0_EN 0x00650
322/* When a bit is set, resets the counter to 0. */
323#define V3D_V3_PCTR_0_CLR 0x00670
324#define V3D_V4_PCTR_0_CLR 0x00654
325#define V3D_PCTR_0_OVERFLOW 0x00658
326
327#define V3D_V3_PCTR_0_PCTRS0 0x00684
328#define V3D_V3_PCTR_0_PCTRS15 0x00660
329#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
330 4 * (x))
331/* Each src reg muxes four counters each. */
332#define V3D_V4_PCTR_0_SRC_0_3 0x00660
333#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
334# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
335# define V3D_PCTR_S0_SHIFT 0
336# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
337# define V3D_PCTR_S1_SHIFT 8
338# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
339# define V3D_PCTR_S2_SHIFT 16
340# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
341# define V3D_PCTR_S3_SHIFT 24
342# define V3D_PCTR_CYCLE_COUNT 32
343
344/* Output values of the counters. */
345#define V3D_PCTR_0_PCTR0 0x00680
346#define V3D_PCTR_0_PCTR31 0x006fc
347#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
348 4 * (x))
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349#define V3D_GMP_STATUS 0x00800
350# define V3D_GMP_STATUS_GMPRST BIT(31)
351# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
352# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
353# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
354# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
355# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
356# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
357# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
358# define V3D_GMP_STATUS_CNTOVF BIT(2)
359# define V3D_GMP_STATUS_INVPROT BIT(1)
360# define V3D_GMP_STATUS_VIO BIT(0)
361
362#define V3D_GMP_CFG 0x00804
363# define V3D_GMP_CFG_LBURSTEN BIT(3)
364# define V3D_GMP_CFG_PGCRSEN BIT()
365# define V3D_GMP_CFG_STOP_REQ BIT(1)
366# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
367
368#define V3D_GMP_VIO_ADDR 0x00808
369#define V3D_GMP_VIO_TYPE 0x0080c
370#define V3D_GMP_TABLE_ADDR 0x00810
371#define V3D_GMP_CLEAR_LOAD 0x00814
372#define V3D_GMP_PRESERVE_LOAD 0x00818
373#define V3D_GMP_VALID_LINES 0x00820
374
375#endif /* V3D_REGS_H */