drm/v3d: Update a comment about what uses v3d_job_dependency().
[linux-2.6-block.git] / drivers / gpu / drm / v3d / v3d_gem.c
CommitLineData
57692c94
EA
1// SPDX-License-Identifier: GPL-2.0+
2/* Copyright (C) 2014-2018 Broadcom */
3
4#include <drm/drmP.h>
5#include <drm/drm_syncobj.h>
6#include <linux/module.h>
7#include <linux/platform_device.h>
8#include <linux/pm_runtime.h>
9#include <linux/device.h>
10#include <linux/io.h>
11#include <linux/sched/signal.h>
12
13#include "uapi/drm/v3d_drm.h"
14#include "v3d_drv.h"
15#include "v3d_regs.h"
16#include "v3d_trace.h"
17
18static void
19v3d_init_core(struct v3d_dev *v3d, int core)
20{
21 /* Set OVRTMUOUT, which means that the texture sampler uniform
22 * configuration's tmu output type field is used, instead of
23 * using the hardware default behavior based on the texture
24 * type. If you want the default behavior, you can still put
25 * "2" in the indirect texture state's output_type field.
26 */
27 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
28
29 /* Whenever we flush the L2T cache, we always want to flush
30 * the whole thing.
31 */
32 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
33 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
34}
35
36/* Sets invariant state for the HW. */
37static void
38v3d_init_hw_state(struct v3d_dev *v3d)
39{
40 v3d_init_core(v3d, 0);
41}
42
43static void
44v3d_idle_axi(struct v3d_dev *v3d, int core)
45{
46 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
47
48 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
49 (V3D_GMP_STATUS_RD_COUNT_MASK |
50 V3D_GMP_STATUS_WR_COUNT_MASK |
51 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
52 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
53 }
54}
55
56static void
57v3d_idle_gca(struct v3d_dev *v3d)
58{
59 if (v3d->ver >= 41)
60 return;
61
62 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
63
64 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
65 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
66 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
67 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
68 }
69}
70
71static void
72v3d_reset_v3d(struct v3d_dev *v3d)
73{
74 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
75
76 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
77 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
78 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
79 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
80
81 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
82 * of the unit, so reset it to its power-on value here.
83 */
84 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
85 } else {
86 WARN_ON_ONCE(V3D_GET_FIELD(version,
87 V3D_TOP_GR_BRIDGE_MAJOR) != 7);
88 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
89 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
90 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
91 }
92
93 v3d_init_hw_state(v3d);
94}
95
96void
97v3d_reset(struct v3d_dev *v3d)
98{
99 struct drm_device *dev = &v3d->drm;
100
101 DRM_ERROR("Resetting GPU.\n");
102 trace_v3d_reset_begin(dev);
103
104 /* XXX: only needed for safe powerdown, not reset. */
105 if (false)
106 v3d_idle_axi(v3d, 0);
107
108 v3d_idle_gca(v3d);
109 v3d_reset_v3d(v3d);
110
111 v3d_mmu_set_page_table(v3d);
112 v3d_irq_reset(v3d);
113
114 trace_v3d_reset_end(dev);
115}
116
117static void
118v3d_flush_l3(struct v3d_dev *v3d)
119{
120 if (v3d->ver < 41) {
121 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
122
123 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
124 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
125
126 if (v3d->ver < 33) {
127 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
128 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
129 }
130 }
131}
132
133/* Invalidates the (read-only) L2 cache. */
134static void
135v3d_invalidate_l2(struct v3d_dev *v3d, int core)
136{
137 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
138 V3D_L2CACTL_L2CCLR |
139 V3D_L2CACTL_L2CENA);
140}
141
142static void
143v3d_invalidate_l1td(struct v3d_dev *v3d, int core)
144{
145 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
146 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
147 V3D_L2TCACTL_L2TFLS), 100)) {
148 DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
149 }
150}
151
152/* Invalidates texture L2 cachelines */
153static void
154v3d_flush_l2t(struct v3d_dev *v3d, int core)
155{
156 v3d_invalidate_l1td(v3d, core);
157
158 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
159 V3D_L2TCACTL_L2TFLS |
160 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
161 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
162 V3D_L2TCACTL_L2TFLS), 100)) {
163 DRM_ERROR("Timeout waiting for L2T flush\n");
164 }
165}
166
167/* Invalidates the slice caches. These are read-only caches. */
168static void
169v3d_invalidate_slices(struct v3d_dev *v3d, int core)
170{
171 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
172 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
173 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
174 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
175 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
176}
177
178/* Invalidates texture L2 cachelines */
179static void
180v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
181{
182 V3D_CORE_WRITE(core,
183 V3D_CTL_L2TCACTL,
184 V3D_L2TCACTL_L2TFLS |
185 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
186 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
187 V3D_L2TCACTL_L2TFLS), 100)) {
188 DRM_ERROR("Timeout waiting for L2T invalidate\n");
189 }
190}
191
192void
193v3d_invalidate_caches(struct v3d_dev *v3d)
194{
195 v3d_flush_l3(v3d);
196
197 v3d_invalidate_l2(v3d, 0);
198 v3d_invalidate_slices(v3d, 0);
199 v3d_flush_l2t(v3d, 0);
200}
201
202void
203v3d_flush_caches(struct v3d_dev *v3d)
204{
205 v3d_invalidate_l1td(v3d, 0);
206 v3d_invalidate_l2t(v3d, 0);
207}
208
209static void
210v3d_attach_object_fences(struct v3d_exec_info *exec)
211{
34c2c4f6 212 struct dma_fence *out_fence = exec->render_done_fence;
57692c94
EA
213 struct v3d_bo *bo;
214 int i;
215
216 for (i = 0; i < exec->bo_count; i++) {
217 bo = to_v3d_bo(&exec->bo[i]->base);
218
219 /* XXX: Use shared fences for read-only objects. */
220 reservation_object_add_excl_fence(bo->resv, out_fence);
221 }
222}
223
224static void
225v3d_unlock_bo_reservations(struct drm_device *dev,
226 struct v3d_exec_info *exec,
227 struct ww_acquire_ctx *acquire_ctx)
228{
229 int i;
230
231 for (i = 0; i < exec->bo_count; i++) {
232 struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
233
234 ww_mutex_unlock(&bo->resv->lock);
235 }
236
237 ww_acquire_fini(acquire_ctx);
238}
239
240/* Takes the reservation lock on all the BOs being referenced, so that
241 * at queue submit time we can update the reservations.
242 *
243 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
244 * (all of which are on exec->unref_list). They're entirely private
245 * to v3d, so we don't attach dma-buf fences to them.
246 */
247static int
248v3d_lock_bo_reservations(struct drm_device *dev,
249 struct v3d_exec_info *exec,
250 struct ww_acquire_ctx *acquire_ctx)
251{
252 int contended_lock = -1;
253 int i, ret;
254 struct v3d_bo *bo;
255
256 ww_acquire_init(acquire_ctx, &reservation_ww_class);
257
258retry:
259 if (contended_lock != -1) {
260 bo = to_v3d_bo(&exec->bo[contended_lock]->base);
261 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
262 acquire_ctx);
263 if (ret) {
264 ww_acquire_done(acquire_ctx);
265 return ret;
266 }
267 }
268
269 for (i = 0; i < exec->bo_count; i++) {
270 if (i == contended_lock)
271 continue;
272
273 bo = to_v3d_bo(&exec->bo[i]->base);
274
275 ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
276 if (ret) {
277 int j;
278
279 for (j = 0; j < i; j++) {
280 bo = to_v3d_bo(&exec->bo[j]->base);
281 ww_mutex_unlock(&bo->resv->lock);
282 }
283
284 if (contended_lock != -1 && contended_lock >= i) {
285 bo = to_v3d_bo(&exec->bo[contended_lock]->base);
286
287 ww_mutex_unlock(&bo->resv->lock);
288 }
289
290 if (ret == -EDEADLK) {
291 contended_lock = i;
292 goto retry;
293 }
294
295 ww_acquire_done(acquire_ctx);
296 return ret;
297 }
298 }
299
300 ww_acquire_done(acquire_ctx);
301
302 /* Reserve space for our shared (read-only) fence references,
303 * before we commit the CL to the hardware.
304 */
305 for (i = 0; i < exec->bo_count; i++) {
306 bo = to_v3d_bo(&exec->bo[i]->base);
307
ca05359f 308 ret = reservation_object_reserve_shared(bo->resv, 1);
57692c94
EA
309 if (ret) {
310 v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
311 return ret;
312 }
313 }
314
315 return 0;
316}
317
318/**
319 * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
320 * referenced by the job.
321 * @dev: DRM device
322 * @file_priv: DRM file for this fd
323 * @exec: V3D job being set up
324 *
325 * The command validator needs to reference BOs by their index within
326 * the submitted job's BO list. This does the validation of the job's
327 * BO list and reference counting for the lifetime of the job.
328 *
329 * Note that this function doesn't need to unreference the BOs on
330 * failure, because that will happen at v3d_exec_cleanup() time.
331 */
332static int
333v3d_cl_lookup_bos(struct drm_device *dev,
334 struct drm_file *file_priv,
335 struct drm_v3d_submit_cl *args,
336 struct v3d_exec_info *exec)
337{
338 u32 *handles;
339 int ret = 0;
340 int i;
341
342 exec->bo_count = args->bo_handle_count;
343
344 if (!exec->bo_count) {
345 /* See comment on bo_index for why we have to check
346 * this.
347 */
348 DRM_DEBUG("Rendering requires BOs\n");
349 return -EINVAL;
350 }
351
352 exec->bo = kvmalloc_array(exec->bo_count,
353 sizeof(struct drm_gem_cma_object *),
354 GFP_KERNEL | __GFP_ZERO);
355 if (!exec->bo) {
356 DRM_DEBUG("Failed to allocate validated BO pointers\n");
357 return -ENOMEM;
358 }
359
360 handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
361 if (!handles) {
362 ret = -ENOMEM;
363 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
364 goto fail;
365 }
366
367 if (copy_from_user(handles,
368 (void __user *)(uintptr_t)args->bo_handles,
369 exec->bo_count * sizeof(u32))) {
370 ret = -EFAULT;
371 DRM_DEBUG("Failed to copy in GEM handles\n");
372 goto fail;
373 }
374
375 spin_lock(&file_priv->table_lock);
376 for (i = 0; i < exec->bo_count; i++) {
377 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
378 handles[i]);
379 if (!bo) {
380 DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
381 i, handles[i]);
382 ret = -ENOENT;
383 spin_unlock(&file_priv->table_lock);
384 goto fail;
385 }
386 drm_gem_object_get(bo);
387 exec->bo[i] = to_v3d_bo(bo);
388 }
389 spin_unlock(&file_priv->table_lock);
390
391fail:
392 kvfree(handles);
393 return ret;
394}
395
396static void
397v3d_exec_cleanup(struct kref *ref)
398{
399 struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
400 refcount);
401 struct v3d_dev *v3d = exec->v3d;
402 unsigned int i;
403 struct v3d_bo *bo, *save;
404
405 dma_fence_put(exec->bin.in_fence);
406 dma_fence_put(exec->render.in_fence);
407
408 dma_fence_put(exec->bin.done_fence);
409 dma_fence_put(exec->render.done_fence);
410
411 dma_fence_put(exec->bin_done_fence);
34c2c4f6 412 dma_fence_put(exec->render_done_fence);
57692c94
EA
413
414 for (i = 0; i < exec->bo_count; i++)
415 drm_gem_object_put_unlocked(&exec->bo[i]->base);
416 kvfree(exec->bo);
417
418 list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
419 drm_gem_object_put_unlocked(&bo->base);
420 }
421
422 pm_runtime_mark_last_busy(v3d->dev);
423 pm_runtime_put_autosuspend(v3d->dev);
424
425 kfree(exec);
426}
427
428void v3d_exec_put(struct v3d_exec_info *exec)
429{
430 kref_put(&exec->refcount, v3d_exec_cleanup);
431}
432
433int
434v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
435 struct drm_file *file_priv)
436{
437 int ret;
438 struct drm_v3d_wait_bo *args = data;
439 struct drm_gem_object *gem_obj;
440 struct v3d_bo *bo;
441 ktime_t start = ktime_get();
442 u64 delta_ns;
443 unsigned long timeout_jiffies =
444 nsecs_to_jiffies_timeout(args->timeout_ns);
445
446 if (args->pad != 0)
447 return -EINVAL;
448
449 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
450 if (!gem_obj) {
451 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
452 return -EINVAL;
453 }
454 bo = to_v3d_bo(gem_obj);
455
456 ret = reservation_object_wait_timeout_rcu(bo->resv,
457 true, true,
458 timeout_jiffies);
459
460 if (ret == 0)
461 ret = -ETIME;
462 else if (ret > 0)
463 ret = 0;
464
465 /* Decrement the user's timeout, in case we got interrupted
466 * such that the ioctl will be restarted.
467 */
468 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
469 if (delta_ns < args->timeout_ns)
470 args->timeout_ns -= delta_ns;
471 else
472 args->timeout_ns = 0;
473
474 /* Asked to wait beyond the jiffie/scheduler precision? */
475 if (ret == -ETIME && args->timeout_ns)
476 ret = -EAGAIN;
477
478 drm_gem_object_put_unlocked(gem_obj);
479
480 return ret;
481}
482
483/**
484 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
485 * @dev: DRM device
486 * @data: ioctl argument
487 * @file_priv: DRM file for this fd
488 *
489 * This is the main entrypoint for userspace to submit a 3D frame to
490 * the GPU. Userspace provides the binner command list (if
491 * applicable), and the kernel sets up the render command list to draw
492 * to the framebuffer described in the ioctl, using the command lists
493 * that the 3D engine's binner will produce.
494 */
495int
496v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
497 struct drm_file *file_priv)
498{
499 struct v3d_dev *v3d = to_v3d_dev(dev);
500 struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
501 struct drm_v3d_submit_cl *args = data;
502 struct v3d_exec_info *exec;
503 struct ww_acquire_ctx acquire_ctx;
504 struct drm_syncobj *sync_out;
505 int ret = 0;
506
507 if (args->pad != 0) {
508 DRM_INFO("pad must be zero: %d\n", args->pad);
509 return -EINVAL;
510 }
511
512 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
513 if (!exec)
514 return -ENOMEM;
515
516 ret = pm_runtime_get_sync(v3d->dev);
517 if (ret < 0) {
518 kfree(exec);
519 return ret;
520 }
521
522 kref_init(&exec->refcount);
523
524 ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
649fdce2 525 0, 0, &exec->bin.in_fence);
57692c94
EA
526 if (ret == -EINVAL)
527 goto fail;
528
529 ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
649fdce2 530 0, 0, &exec->render.in_fence);
57692c94
EA
531 if (ret == -EINVAL)
532 goto fail;
533
534 exec->qma = args->qma;
535 exec->qms = args->qms;
536 exec->qts = args->qts;
537 exec->bin.exec = exec;
538 exec->bin.start = args->bcl_start;
539 exec->bin.end = args->bcl_end;
540 exec->render.exec = exec;
541 exec->render.start = args->rcl_start;
542 exec->render.end = args->rcl_end;
543 exec->v3d = v3d;
544 INIT_LIST_HEAD(&exec->unref_list);
545
546 ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
547 if (ret)
548 goto fail;
549
550 ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx);
551 if (ret)
552 goto fail;
553
7122b68b 554 mutex_lock(&v3d->sched_lock);
57692c94
EA
555 if (exec->bin.start != exec->bin.end) {
556 ret = drm_sched_job_init(&exec->bin.base,
57692c94
EA
557 &v3d_priv->sched_entity[V3D_BIN],
558 v3d_priv);
559 if (ret)
560 goto fail_unreserve;
561
562 exec->bin_done_fence =
563 dma_fence_get(&exec->bin.base.s_fence->finished);
564
565 kref_get(&exec->refcount); /* put by scheduler job completion */
566 drm_sched_entity_push_job(&exec->bin.base,
567 &v3d_priv->sched_entity[V3D_BIN]);
568 }
569
570 ret = drm_sched_job_init(&exec->render.base,
57692c94
EA
571 &v3d_priv->sched_entity[V3D_RENDER],
572 v3d_priv);
573 if (ret)
574 goto fail_unreserve;
575
34c2c4f6
EA
576 exec->render_done_fence =
577 dma_fence_get(&exec->render.base.s_fence->finished);
578
57692c94
EA
579 kref_get(&exec->refcount); /* put by scheduler job completion */
580 drm_sched_entity_push_job(&exec->render.base,
581 &v3d_priv->sched_entity[V3D_RENDER]);
7122b68b 582 mutex_unlock(&v3d->sched_lock);
57692c94
EA
583
584 v3d_attach_object_fences(exec);
585
586 v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
587
588 /* Update the return sync object for the */
589 sync_out = drm_syncobj_find(file_priv, args->out_sync);
590 if (sync_out) {
9a09a423 591 drm_syncobj_replace_fence(sync_out, 0,
34c2c4f6 592 exec->render_done_fence);
57692c94
EA
593 drm_syncobj_put(sync_out);
594 }
595
596 v3d_exec_put(exec);
597
598 return 0;
599
600fail_unreserve:
7122b68b 601 mutex_unlock(&v3d->sched_lock);
57692c94
EA
602 v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
603fail:
604 v3d_exec_put(exec);
605
606 return ret;
607}
608
609int
610v3d_gem_init(struct drm_device *dev)
611{
612 struct v3d_dev *v3d = to_v3d_dev(dev);
613 u32 pt_size = 4096 * 1024;
614 int ret, i;
615
616 for (i = 0; i < V3D_MAX_QUEUES; i++)
617 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
618
619 spin_lock_init(&v3d->mm_lock);
620 spin_lock_init(&v3d->job_lock);
621 mutex_init(&v3d->bo_lock);
622 mutex_init(&v3d->reset_lock);
7122b68b 623 mutex_init(&v3d->sched_lock);
57692c94
EA
624
625 /* Note: We don't allocate address 0. Various bits of HW
626 * treat 0 as special, such as the occlusion query counters
627 * where 0 means "disabled".
628 */
629 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
630
631 v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
632 &v3d->pt_paddr,
633 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
634 if (!v3d->pt) {
635 drm_mm_takedown(&v3d->mm);
636 dev_err(v3d->dev,
637 "Failed to allocate page tables. "
638 "Please ensure you have CMA enabled.\n");
639 return -ENOMEM;
640 }
641
642 v3d_init_hw_state(v3d);
643 v3d_mmu_set_page_table(v3d);
644
645 ret = v3d_sched_init(v3d);
646 if (ret) {
647 drm_mm_takedown(&v3d->mm);
648 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
649 v3d->pt_paddr);
650 }
651
652 return 0;
653}
654
655void
656v3d_gem_destroy(struct drm_device *dev)
657{
658 struct v3d_dev *v3d = to_v3d_dev(dev);
57692c94
EA
659
660 v3d_sched_fini(v3d);
661
662 /* Waiting for exec to finish would need to be done before
663 * unregistering V3D.
664 */
14d1d190
EA
665 WARN_ON(v3d->bin_job);
666 WARN_ON(v3d->render_job);
57692c94
EA
667
668 drm_mm_takedown(&v3d->mm);
669
670 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
671}