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b2441318 | 1 | /* SPDX-License-Identifier: GPL-2.0 */ |
a8c21a54 T |
2 | #ifndef STATE_XML |
3 | #define STATE_XML | |
4 | ||
5 | /* Autogenerated file, DO NOT EDIT manually! | |
6 | ||
7 | This file was generated by the rules-ng-ng headergen tool in this git repository: | |
8 | http://0x04.net/cgit/index.cgi/rules-ng-ng | |
9 | git clone git://0x04.net/rules-ng-ng | |
10 | ||
11 | The rules-ng-ng source files this header was generated from are: | |
12 | - state.xml ( 18882 bytes, from 2015-03-25 11:42:32) | |
13 | - common.xml ( 18437 bytes, from 2015-03-25 11:27:41) | |
14 | - state_hi.xml ( 23420 bytes, from 2015-03-25 11:47:21) | |
15 | - state_2d.xml ( 51549 bytes, from 2015-03-25 11:25:06) | |
16 | - state_3d.xml ( 54600 bytes, from 2015-03-25 11:25:19) | |
17 | - state_vg.xml ( 5973 bytes, from 2015-03-25 11:26:01) | |
18 | ||
19 | Copyright (C) 2015 | |
20 | */ | |
21 | ||
22 | ||
23 | #define VARYING_COMPONENT_USE_UNUSED 0x00000000 | |
24 | #define VARYING_COMPONENT_USE_USED 0x00000001 | |
25 | #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002 | |
26 | #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003 | |
27 | #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff | |
28 | #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0 | |
29 | #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK) | |
30 | #define VIVS_FE 0x00000000 | |
31 | ||
32 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0)) | |
33 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004 | |
34 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010 | |
35 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f | |
36 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0 | |
37 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000 | |
38 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001 | |
39 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002 | |
40 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003 | |
41 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004 | |
42 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005 | |
43 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008 | |
44 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009 | |
45 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b | |
46 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c | |
47 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d | |
48 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030 | |
49 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4 | |
50 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK) | |
51 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080 | |
52 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700 | |
53 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8 | |
54 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK) | |
55 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000 | |
56 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12 | |
57 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK) | |
58 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000 | |
59 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14 | |
60 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000 | |
61 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000 | |
62 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000 | |
63 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16 | |
64 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK) | |
65 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000 | |
66 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24 | |
67 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK) | |
68 | ||
69 | #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640 | |
70 | ||
71 | #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644 | |
72 | ||
73 | #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648 | |
74 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003 | |
75 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0 | |
76 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000 | |
77 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001 | |
78 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002 | |
79 | ||
80 | #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c | |
81 | ||
82 | #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650 | |
83 | ||
84 | #define VIVS_FE_COMMAND_ADDRESS 0x00000654 | |
85 | ||
86 | #define VIVS_FE_COMMAND_CONTROL 0x00000658 | |
87 | #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff | |
88 | #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0 | |
89 | #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK) | |
90 | #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000 | |
91 | ||
92 | #define VIVS_FE_DMA_STATUS 0x0000065c | |
93 | ||
94 | #define VIVS_FE_DMA_DEBUG_STATE 0x00000660 | |
95 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f | |
96 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0 | |
97 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000 | |
98 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001 | |
99 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002 | |
100 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003 | |
101 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004 | |
102 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005 | |
103 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006 | |
104 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007 | |
105 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008 | |
106 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009 | |
107 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a | |
108 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b | |
109 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c | |
110 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d | |
111 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e | |
112 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f | |
113 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010 | |
114 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011 | |
115 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012 | |
116 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013 | |
117 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014 | |
118 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015 | |
119 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300 | |
120 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8 | |
121 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000 | |
122 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100 | |
123 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200 | |
124 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300 | |
125 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00 | |
126 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10 | |
127 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000 | |
128 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400 | |
129 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800 | |
130 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000 | |
131 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12 | |
132 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000 | |
133 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000 | |
134 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000 | |
135 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000 | |
136 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14 | |
137 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000 | |
138 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000 | |
139 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000 | |
140 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000 | |
141 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16 | |
142 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000 | |
143 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000 | |
144 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000 | |
145 | ||
146 | #define VIVS_FE_DMA_ADDRESS 0x00000664 | |
147 | ||
148 | #define VIVS_FE_DMA_LOW 0x00000668 | |
149 | ||
150 | #define VIVS_FE_DMA_HIGH 0x0000066c | |
151 | ||
152 | #define VIVS_FE_AUTO_FLUSH 0x00000670 | |
153 | ||
154 | #define VIVS_FE_UNK00678 0x00000678 | |
155 | ||
156 | #define VIVS_FE_UNK0067C 0x0000067c | |
157 | ||
158 | #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0)) | |
159 | #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004 | |
160 | #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008 | |
161 | ||
162 | #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0)) | |
163 | ||
164 | #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0)) | |
165 | ||
166 | #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0)) | |
167 | #define VIVS_FE_UNK00700__ESIZE 0x00000004 | |
168 | #define VIVS_FE_UNK00700__LEN 0x00000010 | |
169 | ||
170 | #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0)) | |
171 | #define VIVS_FE_UNK00740__ESIZE 0x00000004 | |
172 | #define VIVS_FE_UNK00740__LEN 0x00000010 | |
173 | ||
174 | #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0)) | |
175 | #define VIVS_FE_UNK00780__ESIZE 0x00000004 | |
176 | #define VIVS_FE_UNK00780__LEN 0x00000010 | |
177 | ||
178 | #define VIVS_GL 0x00000000 | |
179 | ||
180 | #define VIVS_GL_PIPE_SELECT 0x00003800 | |
181 | #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001 | |
182 | #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0 | |
183 | #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK) | |
184 | ||
185 | #define VIVS_GL_EVENT 0x00003804 | |
186 | #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f | |
187 | #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0 | |
188 | #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK) | |
189 | #define VIVS_GL_EVENT_FROM_FE 0x00000020 | |
190 | #define VIVS_GL_EVENT_FROM_PE 0x00000040 | |
191 | #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00 | |
192 | #define VIVS_GL_EVENT_SOURCE__SHIFT 8 | |
193 | #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK) | |
194 | ||
195 | #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808 | |
196 | #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f | |
197 | #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0 | |
198 | #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK) | |
199 | #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00 | |
200 | #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8 | |
201 | #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK) | |
202 | ||
203 | #define VIVS_GL_FLUSH_CACHE 0x0000380c | |
204 | #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001 | |
205 | #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002 | |
206 | #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004 | |
207 | #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008 | |
208 | #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010 | |
209 | #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020 | |
210 | #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040 | |
211 | ||
212 | #define VIVS_GL_FLUSH_MMU 0x00003810 | |
213 | #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001 | |
214 | #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002 | |
215 | #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004 | |
216 | #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008 | |
217 | #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010 | |
218 | ||
219 | #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814 | |
220 | ||
221 | #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818 | |
222 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003 | |
223 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0 | |
224 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000 | |
225 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001 | |
226 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002 | |
227 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008 | |
228 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0 | |
229 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4 | |
230 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK) | |
231 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100 | |
232 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000 | |
233 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12 | |
234 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK) | |
235 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000 | |
236 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000 | |
237 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16 | |
238 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK) | |
239 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000 | |
240 | ||
241 | #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c | |
242 | #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff | |
243 | #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 | |
244 | #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) | |
245 | ||
246 | #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820 | |
247 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007 | |
248 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0 | |
249 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK) | |
250 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070 | |
251 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4 | |
252 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK) | |
253 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700 | |
254 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8 | |
255 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK) | |
256 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000 | |
257 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12 | |
258 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK) | |
259 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000 | |
260 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16 | |
261 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK) | |
262 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000 | |
263 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20 | |
264 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK) | |
265 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000 | |
266 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24 | |
267 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK) | |
268 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000 | |
269 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28 | |
270 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK) | |
271 | ||
272 | #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0)) | |
273 | #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004 | |
274 | #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002 | |
275 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003 | |
276 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0 | |
277 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK) | |
278 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c | |
279 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2 | |
280 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK) | |
281 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030 | |
282 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4 | |
283 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK) | |
284 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0 | |
285 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6 | |
286 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK) | |
287 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300 | |
288 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8 | |
289 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK) | |
290 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00 | |
291 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10 | |
292 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK) | |
293 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000 | |
294 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12 | |
295 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK) | |
296 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000 | |
297 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14 | |
298 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK) | |
299 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000 | |
300 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16 | |
301 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK) | |
302 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000 | |
303 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18 | |
304 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK) | |
305 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000 | |
306 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20 | |
307 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK) | |
308 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000 | |
309 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22 | |
310 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK) | |
311 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000 | |
312 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24 | |
313 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK) | |
314 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000 | |
315 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26 | |
316 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK) | |
317 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000 | |
318 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28 | |
319 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK) | |
320 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000 | |
321 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30 | |
322 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK) | |
323 | ||
324 | #define VIVS_GL_UNK03834 0x00003834 | |
325 | ||
326 | #define VIVS_GL_UNK03838 0x00003838 | |
327 | ||
328 | #define VIVS_GL_API_MODE 0x0000384c | |
329 | #define VIVS_GL_API_MODE_OPENGL 0x00000000 | |
330 | #define VIVS_GL_API_MODE_OPENVG 0x00000001 | |
331 | #define VIVS_GL_API_MODE_OPENCL 0x00000002 | |
332 | ||
333 | #define VIVS_GL_CONTEXT_POINTER 0x00003850 | |
334 | ||
335 | #define VIVS_GL_UNK03A00 0x00003a00 | |
336 | ||
337 | #define VIVS_GL_STALL_TOKEN 0x00003c00 | |
338 | #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f | |
339 | #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0 | |
340 | #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK) | |
341 | #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00 | |
342 | #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8 | |
343 | #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK) | |
344 | #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000 | |
345 | #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000 | |
346 | ||
347 | #define VIVS_DUMMY 0x00000000 | |
348 | ||
349 | #define VIVS_DUMMY_DUMMY 0x0003fffc | |
350 | ||
351 | ||
352 | #endif /* STATE_XML */ |