License cleanup: add SPDX GPL-2.0 license identifier to files with no license
[linux-2.6-block.git] / drivers / gpu / drm / etnaviv / state.xml.h
CommitLineData
b2441318 1/* SPDX-License-Identifier: GPL-2.0 */
a8c21a54
T
2#ifndef STATE_XML
3#define STATE_XML
4
5/* Autogenerated file, DO NOT EDIT manually!
6
7This file was generated by the rules-ng-ng headergen tool in this git repository:
8http://0x04.net/cgit/index.cgi/rules-ng-ng
9git clone git://0x04.net/rules-ng-ng
10
11The rules-ng-ng source files this header was generated from are:
12- state.xml ( 18882 bytes, from 2015-03-25 11:42:32)
13- common.xml ( 18437 bytes, from 2015-03-25 11:27:41)
14- state_hi.xml ( 23420 bytes, from 2015-03-25 11:47:21)
15- state_2d.xml ( 51549 bytes, from 2015-03-25 11:25:06)
16- state_3d.xml ( 54600 bytes, from 2015-03-25 11:25:19)
17- state_vg.xml ( 5973 bytes, from 2015-03-25 11:26:01)
18
19Copyright (C) 2015
20*/
21
22
23#define VARYING_COMPONENT_USE_UNUSED 0x00000000
24#define VARYING_COMPONENT_USE_USED 0x00000001
25#define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002
26#define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003
27#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff
28#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0
29#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
30#define VIVS_FE 0x00000000
31
32#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0))
33#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004
34#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010
35#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f
36#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0
37#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000
38#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001
39#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002
40#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003
41#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004
42#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005
43#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008
44#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009
45#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b
46#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c
47#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d
48#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030
49#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4
50#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
51#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080
52#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700
53#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8
54#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
55#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000
56#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12
57#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
58#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000
59#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14
60#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000
61#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000
62#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000
63#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16
64#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
65#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000
66#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24
67#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
68
69#define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640
70
71#define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644
72
73#define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648
74#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003
75#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0
76#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000
77#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001
78#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002
79
80#define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c
81
82#define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650
83
84#define VIVS_FE_COMMAND_ADDRESS 0x00000654
85
86#define VIVS_FE_COMMAND_CONTROL 0x00000658
87#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff
88#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0
89#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
90#define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000
91
92#define VIVS_FE_DMA_STATUS 0x0000065c
93
94#define VIVS_FE_DMA_DEBUG_STATE 0x00000660
95#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f
96#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0
97#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000
98#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001
99#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002
100#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003
101#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004
102#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005
103#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006
104#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007
105#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008
106#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009
107#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a
108#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b
109#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c
110#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d
111#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e
112#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f
113#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010
114#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011
115#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012
116#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013
117#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014
118#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015
119#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300
120#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8
121#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000
122#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100
123#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200
124#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300
125#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00
126#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10
127#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000
128#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400
129#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800
130#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000
131#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12
132#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000
133#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000
134#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000
135#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000
136#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14
137#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000
138#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000
139#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000
140#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000
141#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16
142#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000
143#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000
144#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000
145
146#define VIVS_FE_DMA_ADDRESS 0x00000664
147
148#define VIVS_FE_DMA_LOW 0x00000668
149
150#define VIVS_FE_DMA_HIGH 0x0000066c
151
152#define VIVS_FE_AUTO_FLUSH 0x00000670
153
154#define VIVS_FE_UNK00678 0x00000678
155
156#define VIVS_FE_UNK0067C 0x0000067c
157
158#define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
159#define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004
160#define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008
161
162#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0))
163
164#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0))
165
166#define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0))
167#define VIVS_FE_UNK00700__ESIZE 0x00000004
168#define VIVS_FE_UNK00700__LEN 0x00000010
169
170#define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0))
171#define VIVS_FE_UNK00740__ESIZE 0x00000004
172#define VIVS_FE_UNK00740__LEN 0x00000010
173
174#define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0))
175#define VIVS_FE_UNK00780__ESIZE 0x00000004
176#define VIVS_FE_UNK00780__LEN 0x00000010
177
178#define VIVS_GL 0x00000000
179
180#define VIVS_GL_PIPE_SELECT 0x00003800
181#define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001
182#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0
183#define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
184
185#define VIVS_GL_EVENT 0x00003804
186#define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f
187#define VIVS_GL_EVENT_EVENT_ID__SHIFT 0
188#define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
189#define VIVS_GL_EVENT_FROM_FE 0x00000020
190#define VIVS_GL_EVENT_FROM_PE 0x00000040
191#define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00
192#define VIVS_GL_EVENT_SOURCE__SHIFT 8
193#define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
194
195#define VIVS_GL_SEMAPHORE_TOKEN 0x00003808
196#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f
197#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0
198#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
199#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00
200#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8
201#define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
202
203#define VIVS_GL_FLUSH_CACHE 0x0000380c
204#define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001
205#define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002
206#define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004
207#define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008
208#define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010
209#define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020
210#define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040
211
212#define VIVS_GL_FLUSH_MMU 0x00003810
213#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001
214#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002
215#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004
216#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008
217#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010
218
219#define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814
220
221#define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818
222#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003
223#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0
224#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000
225#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001
226#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002
227#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008
228#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0
229#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4
230#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
231#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100
232#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000
233#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12
234#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
235#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000
236#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000
237#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16
238#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
239#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000
240
241#define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c
242#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff
243#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0
244#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
245
246#define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820
247#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007
248#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0
249#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
250#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070
251#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4
252#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
253#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700
254#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8
255#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
256#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000
257#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12
258#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
259#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000
260#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16
261#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
262#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000
263#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20
264#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
265#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000
266#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24
267#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
268#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000
269#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28
270#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
271
272#define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0))
273#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004
274#define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002
275#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003
276#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0
277#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
278#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c
279#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2
280#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
281#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030
282#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4
283#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
284#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0
285#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6
286#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
287#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300
288#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8
289#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
290#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00
291#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10
292#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
293#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000
294#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12
295#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
296#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000
297#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14
298#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
299#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000
300#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16
301#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
302#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000
303#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18
304#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
305#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000
306#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20
307#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
308#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000
309#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22
310#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
311#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000
312#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24
313#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
314#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000
315#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26
316#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
317#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000
318#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28
319#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
320#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000
321#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30
322#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
323
324#define VIVS_GL_UNK03834 0x00003834
325
326#define VIVS_GL_UNK03838 0x00003838
327
328#define VIVS_GL_API_MODE 0x0000384c
329#define VIVS_GL_API_MODE_OPENGL 0x00000000
330#define VIVS_GL_API_MODE_OPENVG 0x00000001
331#define VIVS_GL_API_MODE_OPENCL 0x00000002
332
333#define VIVS_GL_CONTEXT_POINTER 0x00003850
334
335#define VIVS_GL_UNK03A00 0x00003a00
336
337#define VIVS_GL_STALL_TOKEN 0x00003c00
338#define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f
339#define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0
340#define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
341#define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00
342#define VIVS_GL_STALL_TOKEN_TO__SHIFT 8
343#define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
344#define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000
345#define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000
346
347#define VIVS_DUMMY 0x00000000
348
349#define VIVS_DUMMY_DUMMY 0x0003fffc
350
351
352#endif /* STATE_XML */