x86, fpu: split FPU state from task struct - v5
[linux-2.6-block.git] / arch / x86 / math-emu / fpu_system.h
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1/*---------------------------------------------------------------------------+
2 | fpu_system.h |
3 | |
4 | Copyright (C) 1992,1994,1997 |
5 | W. Metzenthen, 22 Parker St, Ormond, Vic 3163, |
6 | Australia. E-mail billm@suburbia.net |
7 | |
8 +---------------------------------------------------------------------------*/
9
10#ifndef _FPU_SYSTEM_H
11#define _FPU_SYSTEM_H
12
13/* system dependent definitions */
14
15#include <linux/sched.h>
16#include <linux/kernel.h>
17#include <linux/mm.h>
18
19/* This sets the pointer FPU_info to point to the argument part
20 of the stack frame of math_emulate() */
21#define SETUP_DATA_AREA(arg) FPU_info = (struct info *) &arg
22
23/* s is always from a cpu register, and the cpu does bounds checking
24 * during register load --> no further bounds checks needed */
25#define LDT_DESCRIPTOR(s) (((struct desc_struct *)current->mm->context.ldt)[(s) >> 3])
26#define SEG_D_SIZE(x) ((x).b & (3 << 21))
27#define SEG_G_BIT(x) ((x).b & (1 << 23))
28#define SEG_GRANULARITY(x) (((x).b & (1 << 23)) ? 4096 : 1)
29#define SEG_286_MODE(x) ((x).b & ( 0xff000000 | 0xf0000 | (1 << 23)))
30#define SEG_BASE_ADDR(s) (((s).b & 0xff000000) \
31 | (((s).b & 0xff) << 16) | ((s).a >> 16))
32#define SEG_LIMIT(s) (((s).b & 0xff0000) | ((s).a & 0xffff))
33#define SEG_EXECUTE_ONLY(s) (((s).b & ((1 << 11) | (1 << 9))) == (1 << 11))
34#define SEG_WRITE_PERM(s) (((s).b & ((1 << 11) | (1 << 9))) == (1 << 9))
35#define SEG_EXPAND_DOWN(s) (((s).b & ((1 << 11) | (1 << 10))) \
36 == (1 << 10))
37
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38#define I387 (current->thread.xstate)
39#define FPU_info (I387->soft.info)
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40
41#define FPU_CS (*(unsigned short *) &(FPU_info->___cs))
42#define FPU_SS (*(unsigned short *) &(FPU_info->___ss))
43#define FPU_DS (*(unsigned short *) &(FPU_info->___ds))
44#define FPU_EAX (FPU_info->___eax)
45#define FPU_EFLAGS (FPU_info->___eflags)
46#define FPU_EIP (FPU_info->___eip)
47#define FPU_ORIG_EIP (FPU_info->___orig_eip)
48
61c4628b 49#define FPU_lookahead (I387->soft.lookahead)
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50
51/* nz if ip_offset and cs_selector are not to be set for the current
52 instruction. */
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53#define no_ip_update (*(u_char *)&(I387->soft.no_update))
54#define FPU_rm (*(u_char *)&(I387->soft.rm))
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55
56/* Number of bytes of data which can be legally accessed by the current
57 instruction. This only needs to hold a number <= 108, so a byte will do. */
61c4628b 58#define access_limit (*(u_char *)&(I387->soft.alimit))
1da177e4 59
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60#define partial_status (I387->soft.swd)
61#define control_word (I387->soft.cwd)
62#define fpu_tag_word (I387->soft.twd)
63#define registers (I387->soft.st_space)
64#define top (I387->soft.ftop)
1da177e4 65
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66#define instruction_address (*(struct address *)&I387->soft.fip)
67#define operand_address (*(struct address *)&I387->soft.foo)
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68
69#define FPU_access_ok(x,y,z) if ( !access_ok(x,y,z) ) \
70 math_abort(FPU_info,SIGSEGV)
d606f88f 71#define FPU_abort math_abort(FPU_info, SIGSEGV)
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72
73#undef FPU_IGNORE_CODE_SEGV
74#ifdef FPU_IGNORE_CODE_SEGV
75/* access_ok() is very expensive, and causes the emulator to run
76 about 20% slower if applied to the code. Anyway, errors due to bad
77 code addresses should be much rarer than errors due to bad data
78 addresses. */
79#define FPU_code_access_ok(z)
80#else
81/* A simpler test than access_ok() can probably be done for
82 FPU_code_access_ok() because the only possible error is to step
83 past the upper boundary of a legal code area. */
84#define FPU_code_access_ok(z) FPU_access_ok(VERIFY_READ,(void __user *)FPU_EIP,z)
85#endif
86
87#define FPU_get_user(x,y) get_user((x),(y))
88#define FPU_put_user(x,y) put_user((x),(y))
89
90#endif