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1 | Audio Clocking |
2 | ============== | |
3 | ||
4 | This text describes the audio clocking terms in ASoC and digital audio in | |
5 | general. Note: Audio clocking can be complex ! | |
6 | ||
7 | ||
8 | Master Clock | |
9 | ------------ | |
10 | ||
11 | Every audio subsystem is driven by a master clock (sometimes refered to as MCLK | |
12 | or SYSCLK). This audio master clock can be derived from a number of sources | |
13 | (e.g. crystal, PLL, CPU clock) and is responsible for producing the correct | |
14 | audio playback and capture sample rates. | |
15 | ||
16 | Some master clocks (e.g. PLL's and CPU based clocks) are configuarble in that | |
17 | their speed can be altered by software (depending on the system use and to save | |
18 | power). Other master clocks are fixed at at set frequency (i.e. crystals). | |
19 | ||
20 | ||
21 | DAI Clocks | |
22 | ---------- | |
23 | The Digital Audio Interface is usually driven by a Bit Clock (often referred to | |
24 | as BCLK). This clock is used to drive the digital audio data across the link | |
25 | between the codec and CPU. | |
26 | ||
27 | The DAI also has a frame clock to signal the start of each audio frame. This | |
28 | clock is sometimes referred to as LRC (left right clock) or FRAME. This clock | |
a71a468a | 29 | runs at exactly the sample rate (LRC = Rate). |
eb1a6af3 | 30 | |
a71a468a | 31 | Bit Clock can be generated as follows:- |
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32 | |
33 | BCLK = MCLK / x | |
34 | ||
35 | or | |
36 | ||
37 | BCLK = LRC * x | |
38 | ||
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39 | or |
40 | ||
41 | BCLK = LRC * Channels * Word Size | |
42 | ||
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43 | This relationship depends on the codec or SoC CPU in particular. In general |
44 | it's best to configure BCLK to the lowest possible speed (depending on your | |
45 | rate, number of channels and wordsize) to save on power. | |
eb1a6af3 | 46 | |
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47 | It's also desireable to use the codec (if possible) to drive (or master) the |
48 | audio clocks as it's usually gives more accurate sample rates than the CPU. | |
eb1a6af3 | 49 | |
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eb1a6af3 | 51 |