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1 | The Framebuffer Console |
2 | ======================= | |
3 | ||
4 | The framebuffer console (fbcon), as its name implies, is a text | |
5 | console running on top of the framebuffer device. It has the functionality of | |
6 | any standard text console driver, such as the VGA console, with the added | |
7 | features that can be attributed to the graphical nature of the framebuffer. | |
8 | ||
9 | In the x86 architecture, the framebuffer console is optional, and | |
10 | some even treat it as a toy. For other architectures, it is the only available | |
11 | display device, text or graphical. | |
12 | ||
13 | What are the features of fbcon? The framebuffer console supports | |
14 | high resolutions, varying font types, display rotation, primitive multihead, | |
15 | etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature | |
16 | made available by the underlying graphics card are also possible. | |
17 | ||
18 | A. Configuration | |
19 | ||
20 | The framebuffer console can be enabled by using your favorite kernel | |
21 | configuration tool. It is under Device Drivers->Graphics Support->Support for | |
22 | framebuffer devices->Framebuffer Console Support. Select 'y' to compile | |
23 | support statically, or 'm' for module support. The module will be fbcon. | |
24 | ||
25 | In order for fbcon to activate, at least one framebuffer driver is | |
26 | required, so choose from any of the numerous drivers available. For x86 | |
27 | systems, they almost universally have VGA cards, so vga16fb and vesafb will | |
28 | always be available. However, using a chipset-specific driver will give you | |
29 | more speed and features, such as the ability to change the video mode | |
30 | dynamically. | |
31 | ||
32 | To display the penguin logo, choose any logo available in Logo | |
33 | Configuration->Boot up logo. | |
34 | ||
35 | Also, you will need to select at least one compiled-in fonts, but if | |
36 | you don't do anything, the kernel configuration tool will select one for you, | |
37 | usually an 8x16 font. | |
38 | ||
39 | GOTCHA: A common bug report is enabling the framebuffer without enabling the | |
40 | framebuffer console. Depending on the driver, you may get a blanked or | |
41 | garbled display, but the system still boots to completion. If you are | |
42 | fortunate to have a driver that does not alter the graphics chip, then you | |
43 | will still get a VGA console. | |
44 | ||
45 | B. Loading | |
46 | ||
47 | Possible scenarios: | |
48 | ||
49 | 1. Driver and fbcon are compiled statically | |
50 | ||
51 | Usually, fbcon will automatically take over your console. The notable | |
52 | exception is vesafb. It needs to be explicitly activated with the | |
53 | vga= boot option parameter. | |
54 | ||
55 | 2. Driver is compiled statically, fbcon is compiled as a module | |
56 | ||
57 | Depending on the driver, you either get a standard console, or a | |
58 | garbled display, as mentioned above. To get a framebuffer console, | |
59 | do a 'modprobe fbcon'. | |
60 | ||
61 | 3. Driver is compiled as a module, fbcon is compiled statically | |
62 | ||
63 | You get your standard console. Once the driver is loaded with | |
64 | 'modprobe xxxfb', fbcon automatically takes over the console with | |
65 | the possible exception of using the fbcon=map:n option. See below. | |
66 | ||
67 | 4. Driver and fbcon are compiled as a module. | |
68 | ||
69 | You can load them in any order. Once both are loaded, fbcon will take | |
70 | over the console. | |
71 | ||
72 | C. Boot options | |
73 | ||
74 | The framebuffer console has several, largely unknown, boot options | |
75 | that can change its behavior. | |
76 | ||
77 | 1. fbcon=font:<name> | |
78 | ||
79 | Select the initial font to use. The value 'name' can be any of the | |
80 | compiled-in fonts: VGA8x16, 7x14, 10x18, VGA8x8, MINI4x6, RomanLarge, | |
81 | SUN8x16, SUN12x22, ProFont6x11, Acorn8x8, PEARL8x8. | |
82 | ||
83 | Note, not all drivers can handle font with widths not divisible by 8, | |
84 | such as vga16fb. | |
85 | ||
86 | 2. fbcon=scrollback:<value>[k] | |
87 | ||
88 | The scrollback buffer is memory that is used to preserve display | |
89 | contents that has already scrolled past your view. This is accessed | |
90 | by using the Shift-PageUp key combination. The value 'value' is any | |
91 | integer. It defaults to 32KB. The 'k' suffix is optional, and will | |
92 | multiply the 'value' by 1024. | |
93 | ||
94 | 3. fbcon=map:<0123> | |
95 | ||
96 | This is an interesting option. It tells which driver gets mapped to | |
97 | which console. The value '0123' is a sequence that gets repeated until | |
98 | the total length is 64 which is the number of consoles available. In | |
99 | the above example, it is expanded to 012301230123... and the mapping | |
100 | will be: | |
101 | ||
102 | tty | 1 2 3 4 5 6 7 8 9 ... | |
103 | fb | 0 1 2 3 0 1 2 3 0 ... | |
104 | ||
105 | ('cat /proc/fb' should tell you what the fb numbers are) | |
106 | ||
107 | One side effect that may be useful is using a map value that exceeds | |
108 | the number of loaded fb drivers. For example, if only one driver is | |
109 | available, fb0, adding fbcon=map:1 tells fbcon not to take over the | |
110 | console. | |
111 | ||
112 | Later on, when you want to map the console the to the framebuffer | |
113 | device, you can use the con2fbmap utility. | |
114 | ||
115 | 4. fbcon=vc:<n1>-<n2> | |
116 | ||
117 | This option tells fbcon to take over only a range of consoles as | |
118 | specified by the values 'n1' and 'n2'. The rest of the consoles | |
119 | outside the given range will still be controlled by the standard | |
120 | console driver. | |
121 | ||
122 | NOTE: For x86 machines, the standard console is the VGA console which | |
123 | is typically located on the same video card. Thus, the consoles that | |
124 | are controlled by the VGA console will be garbled. | |
125 | ||
126 | 4. fbcon=rotate:<n> | |
127 | ||
128 | This option changes the orientation angle of the console display. The | |
129 | value 'n' accepts the following: | |
130 | ||
131 | 0 - normal orientation (0 degree) | |
132 | 1 - clockwise orientation (90 degrees) | |
133 | 2 - upside down orientation (180 degrees) | |
134 | 3 - counterclockwise orientation (270 degrees) | |
135 | ||
136 | The angle can be changed anytime afterwards by 'echoing' the same | |
137 | numbers to any one of the 2 attributes found in | |
a4a73e1f | 138 | /sys/class/graphics/fbcon |
efb985f6 | 139 | |
a4a73e1f AD |
140 | rotate - rotate the display of the active console |
141 | rotate_all - rotate the display of all consoles | |
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142 | |
143 | Console rotation will only become available if Console Rotation | |
144 | Support is compiled in your kernel. | |
145 | ||
146 | NOTE: This is purely console rotation. Any other applications that | |
147 | use the framebuffer will remain at their 'normal'orientation. | |
148 | Actually, the underlying fb driver is totally ignorant of console | |
149 | rotation. | |
150 | ||
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151 | C. Attaching, Detaching and Unloading |
152 | ||
418d1ce6 AD |
153 | Before going on on how to attach, detach and unload the framebuffer console, an |
154 | illustration of the dependencies may help. | |
a4a73e1f | 155 | |
418d1ce6 AD |
156 | The console layer, as with most subsystems, needs a driver that interfaces with |
157 | the hardware. Thus, in a VGA console: | |
a4a73e1f | 158 | |
418d1ce6 AD |
159 | console ---> VGA driver ---> hardware. |
160 | ||
161 | Assuming the VGA driver can be unloaded, one must first unbind the VGA driver | |
162 | from the console layer before unloading the driver. The VGA driver cannot be | |
163 | unloaded if it is still bound to the console layer. (See | |
164 | Documentation/console/console.txt for more information). | |
165 | ||
166 | This is more complicated in the case of the the framebuffer console (fbcon), | |
167 | because fbcon is an intermediate layer between the console and the drivers: | |
168 | ||
169 | console ---> fbcon ---> fbdev drivers ---> hardware | |
170 | ||
171 | The fbdev drivers cannot be unloaded if it's bound to fbcon, and fbcon cannot | |
172 | be unloaded if it's bound to the console layer. | |
173 | ||
174 | So to unload the fbdev drivers, one must first unbind fbcon from the console, | |
175 | then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from | |
176 | the console layer will automatically unbind framebuffer drivers from | |
177 | fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from | |
178 | fbcon. | |
179 | ||
180 | So, how do we unbind fbcon from the console? Part of the answer is in | |
181 | Documentation/console/console.txt. To summarize: | |
182 | ||
183 | Echo the ID number of the 'frame buffer driver' to: | |
184 | ||
185 | sys/class/tty/console/bind - attach framebuffer console to console layer | |
186 | sys/class/tty/console/unbind - detach framebuffer console from console layer | |
187 | ||
188 | If fbcon is detached from the console layer, your boot console driver (which is | |
a4a73e1f AD |
189 | usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will |
190 | restore VGA text mode for you. With the rest, before detaching fbcon, you | |
191 | must take a few additional steps to make sure that your VGA text mode is | |
192 | restored properly. The following is one of the several methods that you can do: | |
193 | ||
194 | 1. Download or install vbetool. This utility is included with most | |
195 | distributions nowadays, and is usually part of the suspend/resume tool. | |
196 | ||
197 | 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set | |
198 | to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers. | |
199 | ||
200 | 3. Boot into text mode and as root run: | |
201 | ||
202 | vbetool vbestate save > <vga state file> | |
203 | ||
204 | The above command saves the register contents of your graphics | |
205 | hardware to <vga state file>. You need to do this step only once as | |
206 | the state file can be reused. | |
207 | ||
208 | 4. If fbcon is compiled as a module, load fbcon by doing: | |
209 | ||
210 | modprobe fbcon | |
211 | ||
212 | 5. Now to detach fbcon: | |
213 | ||
418d1ce6 | 214 | 'cat /sys/class/tty/console/backend' and take note of the ID |
a4a73e1f | 215 | |
418d1ce6 | 216 | The above is probably needed only once. Then: |
a4a73e1f | 217 | |
418d1ce6 AD |
218 | vbetool vbestate restore < <vga state file> && \ |
219 | echo <ID> > /sys/class/tty/console/unbind | |
a4a73e1f | 220 | |
418d1ce6 AD |
221 | 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module, |
222 | you can unload it by 'rmmod fbcon' | |
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223 | |
224 | 7. To reattach fbcon: | |
225 | ||
418d1ce6 | 226 | echo <ID> > /sys/class/tty/console/bind |
a4a73e1f | 227 | |
418d1ce6 AD |
228 | 8. Once fbcon is unbound, all drivers registered to the system will also |
229 | become unbound. This means that fbcon and individual framebuffer drivers | |
230 | can be unloaded or reloaded at will. Reloading the drivers or fbcon will | |
231 | automatically bind the console, fbcon and the drivers together. Unloading | |
232 | all the drivers without unloading fbcon will make it impossible for the | |
233 | console to bind fbcon. | |
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234 | |
235 | Notes for vesafb users: | |
236 | ======================= | |
237 | ||
238 | Unfortunately, if your bootline includes a vga=xxx parameter that sets the | |
239 | hardware in graphics mode, such as when loading vesafb, vgacon will not load. | |
240 | Instead, vgacon will replace the default boot console with dummycon, and you | |
241 | won't get any display after detaching fbcon. Your machine is still alive, so | |
242 | you can reattach vesafb. However, to reattach vesafb, you need to do one of | |
243 | the following: | |
244 | ||
245 | Variation 1: | |
246 | ||
247 | a. Before detaching fbcon, do | |
248 | ||
249 | vbetool vbemode save > <vesa state file> # do once for each vesafb mode, | |
250 | # the file can be reused | |
251 | ||
252 | b. Detach fbcon as in step 5. | |
253 | ||
254 | c. Attach fbcon | |
255 | ||
256 | vbetool vbestate restore < <vesa state file> && \ | |
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257 | Variation 2: |
258 | ||
259 | a. Before detaching fbcon, do: | |
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260 | echo <ID> > /sys/class/tty/console/bind |
261 | ||
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262 | |
263 | vbetool vbemode get | |
264 | ||
265 | b. Take note of the mode number | |
266 | ||
267 | b. Detach fbcon as in step 5. | |
268 | ||
269 | c. Attach fbcon: | |
270 | ||
271 | vbetool vbemode set <mode number> && \ | |
418d1ce6 | 272 | echo <ID> > /sys/class/tty/console/bind |
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273 | |
274 | -- | |
efb985f6 | 275 | Antonino Daplas <adaplas@pol.net> |