fbdev: offb: Fix OF node name handling
[linux-block.git] / Documentation / fb / fbcon.txt
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1The Framebuffer Console
2=======================
3
4 The framebuffer console (fbcon), as its name implies, is a text
5console running on top of the framebuffer device. It has the functionality of
6any standard text console driver, such as the VGA console, with the added
7features that can be attributed to the graphical nature of the framebuffer.
8
9 In the x86 architecture, the framebuffer console is optional, and
10some even treat it as a toy. For other architectures, it is the only available
11display device, text or graphical.
12
13 What are the features of fbcon? The framebuffer console supports
14high resolutions, varying font types, display rotation, primitive multihead,
15etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
16made available by the underlying graphics card are also possible.
17
18A. Configuration
19
20 The framebuffer console can be enabled by using your favorite kernel
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21configuration tool. It is under Device Drivers->Graphics Support->Frame
22buffer Devices->Console display driver support->Framebuffer Console Support.
23Select 'y' to compile support statically or 'm' for module support. The
24module will be fbcon.
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25
26 In order for fbcon to activate, at least one framebuffer driver is
27required, so choose from any of the numerous drivers available. For x86
28systems, they almost universally have VGA cards, so vga16fb and vesafb will
29always be available. However, using a chipset-specific driver will give you
30more speed and features, such as the ability to change the video mode
31dynamically.
32
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33 To display the penguin logo, choose any logo available in Graphics
34support->Bootup logo.
efb985f6 35
f3968452 36 Also, you will need to select at least one compiled-in font, but if
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37you don't do anything, the kernel configuration tool will select one for you,
38usually an 8x16 font.
39
40GOTCHA: A common bug report is enabling the framebuffer without enabling the
41framebuffer console. Depending on the driver, you may get a blanked or
42garbled display, but the system still boots to completion. If you are
43fortunate to have a driver that does not alter the graphics chip, then you
44will still get a VGA console.
45
46B. Loading
47
48Possible scenarios:
49
501. Driver and fbcon are compiled statically
51
52 Usually, fbcon will automatically take over your console. The notable
53 exception is vesafb. It needs to be explicitly activated with the
54 vga= boot option parameter.
55
562. Driver is compiled statically, fbcon is compiled as a module
57
58 Depending on the driver, you either get a standard console, or a
59 garbled display, as mentioned above. To get a framebuffer console,
60 do a 'modprobe fbcon'.
61
623. Driver is compiled as a module, fbcon is compiled statically
63
64 You get your standard console. Once the driver is loaded with
65 'modprobe xxxfb', fbcon automatically takes over the console with
66 the possible exception of using the fbcon=map:n option. See below.
67
684. Driver and fbcon are compiled as a module.
69
70 You can load them in any order. Once both are loaded, fbcon will take
71 over the console.
72
73C. Boot options
74
75 The framebuffer console has several, largely unknown, boot options
76 that can change its behavior.
77
781. fbcon=font:<name>
79
80 Select the initial font to use. The value 'name' can be any of the
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81 compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
82 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8.
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83
84 Note, not all drivers can handle font with widths not divisible by 8,
85 such as vga16fb.
86
872. fbcon=scrollback:<value>[k]
88
89 The scrollback buffer is memory that is used to preserve display
90 contents that has already scrolled past your view. This is accessed
91 by using the Shift-PageUp key combination. The value 'value' is any
92 integer. It defaults to 32KB. The 'k' suffix is optional, and will
93 multiply the 'value' by 1024.
94
953. fbcon=map:<0123>
96
97 This is an interesting option. It tells which driver gets mapped to
98 which console. The value '0123' is a sequence that gets repeated until
99 the total length is 64 which is the number of consoles available. In
100 the above example, it is expanded to 012301230123... and the mapping
101 will be:
102
103 tty | 1 2 3 4 5 6 7 8 9 ...
104 fb | 0 1 2 3 0 1 2 3 0 ...
105
106 ('cat /proc/fb' should tell you what the fb numbers are)
107
108 One side effect that may be useful is using a map value that exceeds
109 the number of loaded fb drivers. For example, if only one driver is
110 available, fb0, adding fbcon=map:1 tells fbcon not to take over the
111 console.
112
113 Later on, when you want to map the console the to the framebuffer
114 device, you can use the con2fbmap utility.
115
1164. fbcon=vc:<n1>-<n2>
117
118 This option tells fbcon to take over only a range of consoles as
119 specified by the values 'n1' and 'n2'. The rest of the consoles
120 outside the given range will still be controlled by the standard
121 console driver.
122
123 NOTE: For x86 machines, the standard console is the VGA console which
124 is typically located on the same video card. Thus, the consoles that
125 are controlled by the VGA console will be garbled.
126
1274. fbcon=rotate:<n>
128
129 This option changes the orientation angle of the console display. The
130 value 'n' accepts the following:
131
132 0 - normal orientation (0 degree)
133 1 - clockwise orientation (90 degrees)
134 2 - upside down orientation (180 degrees)
135 3 - counterclockwise orientation (270 degrees)
136
137 The angle can be changed anytime afterwards by 'echoing' the same
138 numbers to any one of the 2 attributes found in
f3968452 139 /sys/class/graphics/fbcon:
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141 rotate - rotate the display of the active console
142 rotate_all - rotate the display of all consoles
efb985f6 143
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144 Console rotation will only become available if Framebuffer Console
145 Rotation support is compiled in your kernel.
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146
147 NOTE: This is purely console rotation. Any other applications that
f3968452 148 use the framebuffer will remain at their 'normal' orientation.
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149 Actually, the underlying fb driver is totally ignorant of console
150 rotation.
151
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1525. fbcon=margin:<color>
153
154 This option specifies the color of the margins. The margins are the
155 leftover area at the right and the bottom of the screen that are not
156 used by text. By default, this area will be black. The 'color' value
176780c7 157 is an integer number that depends on the framebuffer driver being used.
74c1c8b3 158
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1596. fbcon=nodefer
160
161 If the kernel is compiled with deferred fbcon takeover support, normally
162 the framebuffer contents, left in place by the firmware/bootloader, will
163 be preserved until there actually is some text is output to the console.
164 This option causes fbcon to bind immediately to the fbdev device.
165
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166C. Attaching, Detaching and Unloading
167
f3968452 168Before going on to how to attach, detach and unload the framebuffer console, an
418d1ce6 169illustration of the dependencies may help.
a4a73e1f 170
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171The console layer, as with most subsystems, needs a driver that interfaces with
172the hardware. Thus, in a VGA console:
a4a73e1f 173
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174console ---> VGA driver ---> hardware.
175
176Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
177from the console layer before unloading the driver. The VGA driver cannot be
178unloaded if it is still bound to the console layer. (See
179Documentation/console/console.txt for more information).
180
670e9f34 181This is more complicated in the case of the framebuffer console (fbcon),
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182because fbcon is an intermediate layer between the console and the drivers:
183
184console ---> fbcon ---> fbdev drivers ---> hardware
185
f3968452 186The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
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187be unloaded if it's bound to the console layer.
188
189So to unload the fbdev drivers, one must first unbind fbcon from the console,
190then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
191the console layer will automatically unbind framebuffer drivers from
192fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
193fbcon.
194
195So, how do we unbind fbcon from the console? Part of the answer is in
196Documentation/console/console.txt. To summarize:
197
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198Echo a value to the bind file that represents the framebuffer console
199driver. So assuming vtcon1 represents fbcon, then:
418d1ce6 200
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201echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
202 console layer
203echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
204 console layer
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205
206If fbcon is detached from the console layer, your boot console driver (which is
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207usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
208restore VGA text mode for you. With the rest, before detaching fbcon, you
209must take a few additional steps to make sure that your VGA text mode is
210restored properly. The following is one of the several methods that you can do:
211
2121. Download or install vbetool. This utility is included with most
213 distributions nowadays, and is usually part of the suspend/resume tool.
214
2152. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
216 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
217
2183. Boot into text mode and as root run:
219
220 vbetool vbestate save > <vga state file>
221
222 The above command saves the register contents of your graphics
223 hardware to <vga state file>. You need to do this step only once as
224 the state file can be reused.
225
2264. If fbcon is compiled as a module, load fbcon by doing:
227
228 modprobe fbcon
229
2305. Now to detach fbcon:
231
418d1ce6 232 vbetool vbestate restore < <vga state file> && \
6690075d 233 echo 0 > /sys/class/vtconsole/vtcon1/bind
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418d1ce6 2356. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
f3968452 236 you can unload it by 'rmmod fbcon'.
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237
2387. To reattach fbcon:
239
6690075d 240 echo 1 > /sys/class/vtconsole/vtcon1/bind
a4a73e1f 241
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2428. Once fbcon is unbound, all drivers registered to the system will also
243become unbound. This means that fbcon and individual framebuffer drivers
244can be unloaded or reloaded at will. Reloading the drivers or fbcon will
245automatically bind the console, fbcon and the drivers together. Unloading
246all the drivers without unloading fbcon will make it impossible for the
247console to bind fbcon.
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248
249Notes for vesafb users:
250=======================
251
252Unfortunately, if your bootline includes a vga=xxx parameter that sets the
253hardware in graphics mode, such as when loading vesafb, vgacon will not load.
254Instead, vgacon will replace the default boot console with dummycon, and you
255won't get any display after detaching fbcon. Your machine is still alive, so
256you can reattach vesafb. However, to reattach vesafb, you need to do one of
257the following:
258
259Variation 1:
260
261 a. Before detaching fbcon, do
262
263 vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
264 # the file can be reused
265
266 b. Detach fbcon as in step 5.
267
268 c. Attach fbcon
269
270 vbetool vbestate restore < <vesa state file> && \
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271 echo 1 > /sys/class/vtconsole/vtcon1/bind
272
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273Variation 2:
274
275 a. Before detaching fbcon, do:
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276 echo <ID> > /sys/class/tty/console/bind
277
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278
279 vbetool vbemode get
280
281 b. Take note of the mode number
282
283 b. Detach fbcon as in step 5.
284
285 c. Attach fbcon:
286
287 vbetool vbemode set <mode number> && \
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288 echo 1 > /sys/class/vtconsole/vtcon1/bind
289
290Samples:
291========
292
293Here are 2 sample bash scripts that you can use to bind or unbind the
f3968452 294framebuffer console driver if you are on an X86 box:
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295
296---------------------------------------------------------------------------
297#!/bin/bash
298# Unbind fbcon
299
300# Change this to where your actual vgastate file is located
301# Or Use VGASTATE=$1 to indicate the state file at runtime
302VGASTATE=/tmp/vgastate
303
304# path to vbetool
305VBETOOL=/usr/local/bin
306
307
308for (( i = 0; i < 16; i++))
309do
310 if test -x /sys/class/vtconsole/vtcon$i; then
311 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
312 = 1 ]; then
313 if test -x $VBETOOL/vbetool; then
314 echo Unbinding vtcon$i
315 $VBETOOL/vbetool vbestate restore < $VGASTATE
316 echo 0 > /sys/class/vtconsole/vtcon$i/bind
317 fi
318 fi
319 fi
320done
321
322---------------------------------------------------------------------------
323#!/bin/bash
324# Bind fbcon
325
326for (( i = 0; i < 16; i++))
327do
328 if test -x /sys/class/vtconsole/vtcon$i; then
329 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
330 = 1 ]; then
331 echo Unbinding vtcon$i
332 echo 1 > /sys/class/vtconsole/vtcon$i/bind
333 fi
334 fi
335done
336---------------------------------------------------------------------------
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337
338--
efb985f6 339Antonino Daplas <adaplas@pol.net>