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[linux-block.git] / Documentation / fb / fbcon.rst
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2The Framebuffer Console
3=======================
4
ab42b818 5The framebuffer console (fbcon), as its name implies, is a text
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6console running on top of the framebuffer device. It has the functionality of
7any standard text console driver, such as the VGA console, with the added
8features that can be attributed to the graphical nature of the framebuffer.
9
ab42b818 10In the x86 architecture, the framebuffer console is optional, and
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11some even treat it as a toy. For other architectures, it is the only available
12display device, text or graphical.
13
ab42b818 14What are the features of fbcon? The framebuffer console supports
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15high resolutions, varying font types, display rotation, primitive multihead,
16etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
17made available by the underlying graphics card are also possible.
18
19A. Configuration
ab42b818 20================
efb985f6 21
ab42b818 22The framebuffer console can be enabled by using your favorite kernel
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23configuration tool. It is under Device Drivers->Graphics Support->Frame
24buffer Devices->Console display driver support->Framebuffer Console Support.
25Select 'y' to compile support statically or 'm' for module support. The
26module will be fbcon.
efb985f6 27
ab42b818 28In order for fbcon to activate, at least one framebuffer driver is
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29required, so choose from any of the numerous drivers available. For x86
30systems, they almost universally have VGA cards, so vga16fb and vesafb will
31always be available. However, using a chipset-specific driver will give you
32more speed and features, such as the ability to change the video mode
33dynamically.
34
ab42b818 35To display the penguin logo, choose any logo available in Graphics
f3968452 36support->Bootup logo.
efb985f6 37
ab42b818 38Also, you will need to select at least one compiled-in font, but if
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39you don't do anything, the kernel configuration tool will select one for you,
40usually an 8x16 font.
41
42GOTCHA: A common bug report is enabling the framebuffer without enabling the
43framebuffer console. Depending on the driver, you may get a blanked or
44garbled display, but the system still boots to completion. If you are
45fortunate to have a driver that does not alter the graphics chip, then you
46will still get a VGA console.
47
48B. Loading
ab42b818 49==========
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50
51Possible scenarios:
52
531. Driver and fbcon are compiled statically
54
55 Usually, fbcon will automatically take over your console. The notable
56 exception is vesafb. It needs to be explicitly activated with the
57 vga= boot option parameter.
58
592. Driver is compiled statically, fbcon is compiled as a module
60
61 Depending on the driver, you either get a standard console, or a
62 garbled display, as mentioned above. To get a framebuffer console,
63 do a 'modprobe fbcon'.
64
653. Driver is compiled as a module, fbcon is compiled statically
66
67 You get your standard console. Once the driver is loaded with
68 'modprobe xxxfb', fbcon automatically takes over the console with
69 the possible exception of using the fbcon=map:n option. See below.
70
714. Driver and fbcon are compiled as a module.
72
73 You can load them in any order. Once both are loaded, fbcon will take
74 over the console.
75
76C. Boot options
77
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78 The framebuffer console has several, largely unknown, boot options
79 that can change its behavior.
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80
811. fbcon=font:<name>
82
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83 Select the initial font to use. The value 'name' can be any of the
84 compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
85 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8.
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86
87 Note, not all drivers can handle font with widths not divisible by 8,
ab42b818 88 such as vga16fb.
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89
902. fbcon=scrollback:<value>[k]
91
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92 The scrollback buffer is memory that is used to preserve display
93 contents that has already scrolled past your view. This is accessed
94 by using the Shift-PageUp key combination. The value 'value' is any
95 integer. It defaults to 32KB. The 'k' suffix is optional, and will
96 multiply the 'value' by 1024.
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97
983. fbcon=map:<0123>
99
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100 This is an interesting option. It tells which driver gets mapped to
101 which console. The value '0123' is a sequence that gets repeated until
102 the total length is 64 which is the number of consoles available. In
103 the above example, it is expanded to 012301230123... and the mapping
104 will be::
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105
106 tty | 1 2 3 4 5 6 7 8 9 ...
107 fb | 0 1 2 3 0 1 2 3 0 ...
108
109 ('cat /proc/fb' should tell you what the fb numbers are)
110
111 One side effect that may be useful is using a map value that exceeds
112 the number of loaded fb drivers. For example, if only one driver is
113 available, fb0, adding fbcon=map:1 tells fbcon not to take over the
114 console.
115
116 Later on, when you want to map the console the to the framebuffer
117 device, you can use the con2fbmap utility.
118
1194. fbcon=vc:<n1>-<n2>
120
121 This option tells fbcon to take over only a range of consoles as
122 specified by the values 'n1' and 'n2'. The rest of the consoles
123 outside the given range will still be controlled by the standard
124 console driver.
125
126 NOTE: For x86 machines, the standard console is the VGA console which
127 is typically located on the same video card. Thus, the consoles that
128 are controlled by the VGA console will be garbled.
129
1304. fbcon=rotate:<n>
131
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132 This option changes the orientation angle of the console display. The
133 value 'n' accepts the following:
efb985f6 134
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135 - 0 - normal orientation (0 degree)
136 - 1 - clockwise orientation (90 degrees)
137 - 2 - upside down orientation (180 degrees)
138 - 3 - counterclockwise orientation (270 degrees)
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139
140 The angle can be changed anytime afterwards by 'echoing' the same
141 numbers to any one of the 2 attributes found in
f3968452 142 /sys/class/graphics/fbcon:
efb985f6 143
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144 - rotate - rotate the display of the active console
145 - rotate_all - rotate the display of all consoles
efb985f6 146
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147 Console rotation will only become available if Framebuffer Console
148 Rotation support is compiled in your kernel.
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149
150 NOTE: This is purely console rotation. Any other applications that
f3968452 151 use the framebuffer will remain at their 'normal' orientation.
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152 Actually, the underlying fb driver is totally ignorant of console
153 rotation.
154
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1555. fbcon=margin:<color>
156
157 This option specifies the color of the margins. The margins are the
158 leftover area at the right and the bottom of the screen that are not
159 used by text. By default, this area will be black. The 'color' value
176780c7 160 is an integer number that depends on the framebuffer driver being used.
74c1c8b3 161
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1626. fbcon=nodefer
163
164 If the kernel is compiled with deferred fbcon takeover support, normally
165 the framebuffer contents, left in place by the firmware/bootloader, will
166 be preserved until there actually is some text is output to the console.
167 This option causes fbcon to bind immediately to the fbdev device.
168
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1697. fbcon=logo-pos:<location>
170
171 The only possible 'location' is 'center' (without quotes), and when
172 given, the bootup logo is moved from the default top-left corner
173 location to the center of the framebuffer. If more than one logo is
174 displayed due to multiple CPUs, the collected line of logos is moved
175 as a whole.
176
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177C. Attaching, Detaching and Unloading
178
f3968452 179Before going on to how to attach, detach and unload the framebuffer console, an
418d1ce6 180illustration of the dependencies may help.
a4a73e1f 181
418d1ce6 182The console layer, as with most subsystems, needs a driver that interfaces with
ab42b818 183the hardware. Thus, in a VGA console::
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ab42b818 185 console ---> VGA driver ---> hardware.
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186
187Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
188from the console layer before unloading the driver. The VGA driver cannot be
189unloaded if it is still bound to the console layer. (See
190Documentation/console/console.txt for more information).
191
670e9f34 192This is more complicated in the case of the framebuffer console (fbcon),
ab42b818 193because fbcon is an intermediate layer between the console and the drivers::
418d1ce6 194
ab42b818 195 console ---> fbcon ---> fbdev drivers ---> hardware
418d1ce6 196
f3968452 197The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
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198be unloaded if it's bound to the console layer.
199
200So to unload the fbdev drivers, one must first unbind fbcon from the console,
201then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
202the console layer will automatically unbind framebuffer drivers from
203fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
204fbcon.
205
206So, how do we unbind fbcon from the console? Part of the answer is in
207Documentation/console/console.txt. To summarize:
208
6690075d 209Echo a value to the bind file that represents the framebuffer console
ab42b818 210driver. So assuming vtcon1 represents fbcon, then::
418d1ce6 211
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212 echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
213 console layer
214 echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
215 console layer
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216
217If fbcon is detached from the console layer, your boot console driver (which is
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218usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
219restore VGA text mode for you. With the rest, before detaching fbcon, you
220must take a few additional steps to make sure that your VGA text mode is
221restored properly. The following is one of the several methods that you can do:
222
2231. Download or install vbetool. This utility is included with most
224 distributions nowadays, and is usually part of the suspend/resume tool.
225
2262. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
227 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
228
ab42b818 2293. Boot into text mode and as root run::
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230
231 vbetool vbestate save > <vga state file>
232
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233 The above command saves the register contents of your graphics
234 hardware to <vga state file>. You need to do this step only once as
235 the state file can be reused.
a4a73e1f 236
ab42b818 2374. If fbcon is compiled as a module, load fbcon by doing::
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238
239 modprobe fbcon
240
ab42b818 2415. Now to detach fbcon::
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418d1ce6 243 vbetool vbestate restore < <vga state file> && \
6690075d 244 echo 0 > /sys/class/vtconsole/vtcon1/bind
a4a73e1f 245
418d1ce6 2466. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
f3968452 247 you can unload it by 'rmmod fbcon'.
a4a73e1f 248
ab42b818 2497. To reattach fbcon::
a4a73e1f 250
6690075d 251 echo 1 > /sys/class/vtconsole/vtcon1/bind
a4a73e1f 252
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2538. Once fbcon is unbound, all drivers registered to the system will also
254become unbound. This means that fbcon and individual framebuffer drivers
255can be unloaded or reloaded at will. Reloading the drivers or fbcon will
256automatically bind the console, fbcon and the drivers together. Unloading
257all the drivers without unloading fbcon will make it impossible for the
258console to bind fbcon.
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259
260Notes for vesafb users:
261=======================
262
263Unfortunately, if your bootline includes a vga=xxx parameter that sets the
264hardware in graphics mode, such as when loading vesafb, vgacon will not load.
265Instead, vgacon will replace the default boot console with dummycon, and you
266won't get any display after detaching fbcon. Your machine is still alive, so
267you can reattach vesafb. However, to reattach vesafb, you need to do one of
268the following:
269
270Variation 1:
271
ab42b818 272 a. Before detaching fbcon, do::
a4a73e1f 273
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274 vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
275 # the file can be reused
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276
277 b. Detach fbcon as in step 5.
278
ab42b818 279 c. Attach fbcon::
a4a73e1f 280
ab42b818 281 vbetool vbestate restore < <vesa state file> && \
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282 echo 1 > /sys/class/vtconsole/vtcon1/bind
283
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284Variation 2:
285
ab42b818 286 a. Before detaching fbcon, do::
418d1ce6 287
ab42b818 288 echo <ID> > /sys/class/tty/console/bind
a4a73e1f 289
ab42b818 290 vbetool vbemode get
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291
292 b. Take note of the mode number
293
294 b. Detach fbcon as in step 5.
295
ab42b818 296 c. Attach fbcon::
a4a73e1f 297
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298 vbetool vbemode set <mode number> && \
299 echo 1 > /sys/class/vtconsole/vtcon1/bind
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300
301Samples:
302========
303
304Here are 2 sample bash scripts that you can use to bind or unbind the
ab42b818 305framebuffer console driver if you are on an X86 box::
6690075d 306
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307 #!/bin/bash
308 # Unbind fbcon
6690075d 309
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310 # Change this to where your actual vgastate file is located
311 # Or Use VGASTATE=$1 to indicate the state file at runtime
312 VGASTATE=/tmp/vgastate
6690075d 313
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314 # path to vbetool
315 VBETOOL=/usr/local/bin
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316
317
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318 for (( i = 0; i < 16; i++))
319 do
320 if test -x /sys/class/vtconsole/vtcon$i; then
321 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
322 = 1 ]; then
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323 if test -x $VBETOOL/vbetool; then
324 echo Unbinding vtcon$i
325 $VBETOOL/vbetool vbestate restore < $VGASTATE
326 echo 0 > /sys/class/vtconsole/vtcon$i/bind
327 fi
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328 fi
329 fi
330 done
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331
332---------------------------------------------------------------------------
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333
334::
335
336 #!/bin/bash
337 # Bind fbcon
338
339 for (( i = 0; i < 16; i++))
340 do
341 if test -x /sys/class/vtconsole/vtcon$i; then
342 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
343 = 1 ]; then
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344 echo Unbinding vtcon$i
345 echo 1 > /sys/class/vtconsole/vtcon$i/bind
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346 fi
347 fi
348 done
a4a73e1f 349
efb985f6 350Antonino Daplas <adaplas@pol.net>