Merge tag 'mtd/for-6.3' of git://git.kernel.org/pub/scm/linux/kernel/git/mtd/linux
[linux-block.git] / Documentation / driver-api / media / v4l2-intro.rst
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1.. SPDX-License-Identifier: GPL-2.0
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3Introduction
4------------
5
6The V4L2 drivers tend to be very complex due to the complexity of the
7hardware: most devices have multiple ICs, export multiple device nodes in
8/dev, and create also non-V4L2 devices such as DVB, ALSA, FB, I2C and input
9(IR) devices.
10
11Especially the fact that V4L2 drivers have to setup supporting ICs to
12do audio/video muxing/encoding/decoding makes it more complex than most.
13Usually these ICs are connected to the main bridge driver through one or
adf48e3f 14more I2C buses, but other buses can also be used. Such devices are
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15called 'sub-devices'.
16
17For a long time the framework was limited to the video_device struct for
18creating V4L device nodes and video_buf for handling the video buffers
19(note that this document does not discuss the video_buf framework).
20
21This meant that all drivers had to do the setup of device instances and
22connecting to sub-devices themselves. Some of this is quite complicated
23to do right and many drivers never did do it correctly.
24
25There is also a lot of common code that could never be refactored due to
26the lack of a framework.
27
28So this framework sets up the basic building blocks that all drivers
29need and this same framework should make it much easier to refactor
30common code into utility functions shared by all drivers.
31
926977e0 32A good example to look at as a reference is the v4l2-pci-skeleton.c
0185f850 33source that is available in samples/v4l/. It is a skeleton driver for
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34a PCI capture card, and demonstrates how to use the V4L2 driver
35framework. It can be used as a template for real PCI video capture driver.
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37Structure of a V4L driver
38-------------------------
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39
40All drivers have the following structure:
41
421) A struct for each device instance containing the device state.
43
442) A way of initializing and commanding sub-devices (if any).
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463) Creating V4L2 device nodes (/dev/videoX, /dev/vbiX and /dev/radioX)
47 and keeping track of device-node specific data.
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494) Filehandle-specific structs containing per-filehandle data;
50
515) video buffer handling.
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52
53This is a rough schematic of how it all relates:
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55.. code-block:: none
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57 device instances
58 |
59 +-sub-device instances
60 |
61 \-V4L2 device nodes
62 |
63 \-filehandle instances
64
65
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66Structure of the V4L2 framework
67-------------------------------
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68
69The framework closely resembles the driver structure: it has a v4l2_device
70struct for the device instance data, a v4l2_subdev struct to refer to
71sub-device instances, the video_device struct stores V4L2 device node data
f818b358 72and the v4l2_fh struct keeps track of filehandle instances.
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74The V4L2 framework also optionally integrates with the media framework. If a
75driver sets the struct v4l2_device mdev field, sub-devices and video nodes
76will automatically appear in the media framework as entities.