drm/i915: Wedged engine mask makes more sense in hex
authorTvrtko Ursulin <tvrtko.ursulin@intel.com>
Wed, 28 Feb 2018 17:18:44 +0000 (17:18 +0000)
committerTvrtko Ursulin <tvrtko.ursulin@intel.com>
Fri, 2 Mar 2018 11:56:47 +0000 (11:56 +0000)
In decimal its just a weird big number, while in hex can actually log
which engines were requested to be wedged.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: https://patchwork.freedesktop.org/patch/msgid/20180228171844.20006-1-tvrtko.ursulin@linux.intel.com
drivers/gpu/drm/i915/i915_debugfs.c

index 33fbf3965309780da8828734ad74e30837fcaee5..e838c765b251f338e44b89c9821d07fa456bef4d 100644 (file)
@@ -3977,7 +3977,8 @@ i915_wedged_set(void *data, u64 val)
                engine->hangcheck.stalled = true;
        }
 
-       i915_handle_error(i915, val, "Manually setting wedged to %llu", val);
+       i915_handle_error(i915, val, "Manually set wedged engine mask = %llx",
+                         val);
 
        wait_on_bit(&i915->gpu_error.flags,
                    I915_RESET_HANDOFF,