Add support for 180 degree rotation for primary and sprite planes
Signed-off-by: Sonika Jindal <sonika.jindal@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
#define PLANE_CTL_ALPHA_DISABLE ( 0 << 4)
#define PLANE_CTL_ALPHA_SW_PREMULTIPLY ( 2 << 4)
#define PLANE_CTL_ALPHA_HW_PREMULTIPLY ( 3 << 4)
#define PLANE_CTL_ALPHA_DISABLE ( 0 << 4)
#define PLANE_CTL_ALPHA_SW_PREMULTIPLY ( 2 << 4)
#define PLANE_CTL_ALPHA_HW_PREMULTIPLY ( 3 << 4)
+#define PLANE_CTL_ROTATE_MASK 0x3
+#define PLANE_CTL_ROTATE_0 0x0
+#define PLANE_CTL_ROTATE_180 0x2
#define _PLANE_STRIDE_1_A 0x70188
#define _PLANE_STRIDE_2_A 0x70288
#define _PLANE_STRIDE_3_A 0x70388
#define _PLANE_STRIDE_1_A 0x70188
#define _PLANE_STRIDE_2_A 0x70288
#define _PLANE_STRIDE_3_A 0x70388
}
plane_ctl |= PLANE_CTL_PLANE_GAMMA_DISABLE;
}
plane_ctl |= PLANE_CTL_PLANE_GAMMA_DISABLE;
+ if (to_intel_plane(crtc->primary)->rotation == BIT(DRM_ROTATE_180))
+ plane_ctl |= PLANE_CTL_ROTATE_180;
I915_WRITE(PLANE_CTL(pipe, 0), plane_ctl);
I915_WRITE(PLANE_CTL(pipe, 0), plane_ctl);
plane_ctl &= ~PLANE_CTL_YUV422_ORDER_MASK;
plane_ctl &= ~PLANE_CTL_TILED_MASK;
plane_ctl &= ~PLANE_CTL_ALPHA_MASK;
plane_ctl &= ~PLANE_CTL_YUV422_ORDER_MASK;
plane_ctl &= ~PLANE_CTL_TILED_MASK;
plane_ctl &= ~PLANE_CTL_ALPHA_MASK;
+ plane_ctl &= ~PLANE_CTL_ROTATE_MASK;
/* Trickle feed has to be enabled */
plane_ctl &= ~PLANE_CTL_TRICKLE_FEED_DISABLE;
/* Trickle feed has to be enabled */
plane_ctl &= ~PLANE_CTL_TRICKLE_FEED_DISABLE;
+ if (intel_plane->rotation == BIT(DRM_ROTATE_180))
+ plane_ctl |= PLANE_CTL_ROTATE_180;
plane_ctl |= PLANE_CTL_ENABLE;
plane_ctl |= PLANE_CTL_PIPE_CSC_ENABLE;
plane_ctl |= PLANE_CTL_ENABLE;
plane_ctl |= PLANE_CTL_PIPE_CSC_ENABLE;