HID: wiimote: add sub-device module infrastructure
[linux-2.6-block.git] / drivers / hid / hid-wiimote-modules.c
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27f06942
DH
1/*
2 * Device Modules for Nintendo Wii / Wii U HID Driver
3 * Copyright (c) 2011-2013 David Herrmann <dh.herrmann@gmail.com>
4 */
5
6/*
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License as published by the Free
9 * Software Foundation; either version 2 of the License, or (at your option)
10 * any later version.
11 */
12
13/*
14 * Wiimote Modules
15 * Nintendo devices provide different peripherals and many new devices lack
16 * initial features like the IR camera. Therefore, each peripheral device is
17 * implemented as an independent module and we probe on each device only the
18 * modules for the hardware that really is available.
19 *
20 * Module registration is sequential. Unregistration is done in reverse order.
21 * After device detection, the needed modules are loaded. Users can trigger
22 * re-detection which causes all modules to be unloaded and then reload the
23 * modules for the new detected device.
24 *
25 * wdata->input is a shared input device. It is always initialized prior to
26 * module registration. If at least one registered module is marked as
27 * WIIMOD_FLAG_INPUT, then the input device will get registered after all
28 * modules were registered.
29 * Please note that it is unregistered _before_ the "remove" callbacks are
30 * called. This guarantees that no input interaction is done, anymore. However,
31 * the wiimote core keeps a reference to the input device so it is freed only
32 * after all modules were removed. It is safe to send events to unregistered
33 * input devices.
34 */
35
36#include <linux/device.h>
37#include <linux/hid.h>
38#include <linux/input.h>
39#include <linux/spinlock.h>
40#include "hid-wiimote.h"
41
42/* module table */
43
44const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = {
45};